Changes

Jump to navigation Jump to search
72 bytes added ,  10 years ago
m
One of the main issues arising after games is bleed-out, where the player retains emotional aspects of the game experience after returning to real life. With proper aftercare it's possible to encourage positive carry-over and diminish the negative, as well as make players aware of the nature of these feelings and how to cope with them.
Especially In particular, bleed around relationships to with other characters can carry over and after the game. The personality of characters often contrast contrasts with that of the actual person who played the character and thus need the situation needs to be handled carefully by the involved parties and organizers.
===Debrief===
13

edits

Navigation menu