Changes

Jump to navigation Jump to search
61 bytes added ,  9 years ago
m
→‎See also: clean up
{{Stub}}''The ''360º''illusion'' is a concept in which design ideal where the aim is to make the physical immersive experience as complete as possible, i.e . ''360 degrees around you''. In its most basic form this means that ''everything you can see is ingame'', but can reach much farther than that; also meaning that every interaction must be as real as possible and that anything that can be made to function for real should be done, instead of using symbolics.
==Examples of 360ºillusion==
Lets say the player encounters a trail leading to a door, and the door is locked with a padlock. In standard larp format that door might be unlocked and the lock just a symbolic lock that certain players may bypass because their characters know how to pick locks.
In a 360º larp situation the door would be a real door, and the lock would be a real padlock, requiring the players to actually pick the lock in order to open the door.
360º can also be applied to player-to-player interactions. Depending on the ''level'' of 360º, [[meta -techniques ]] might be become unusable(like [[Shadows]]).
The classical way of portraying magic at larps is highly abstracted symbolism; fireballs and invisibility spells. At a 360º larp only "magic" that can actually be performed without symbolism is allowed; lights, remote communication etc.
 ==See Alsoalso==
* [[Simulationism]]
[[Category:Concepts]]

Navigation menu