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'''Artistic vision'''. Many Nordic games are intended as more than entertainment – they make artistic or even political statements. The goal in these games is to affect the players long term, to perhaps change the way they see themselves or how they act in society.</blockquote>
==Jaako Jaakko Stenros 2013 Nordic Larp Talk Definition==
For a [[Nordic Larp Talk]] in [[2013]] researcher and co-author of the book [[Nordic Larp Book|Nordic Larp]], [[Jaakko Stenros]] wrote a defintion with help from [[Markus Montola]] and [[Bjarke Pedersen]].
<blockquote>''A larp that is influenced by the Nordic Larp tradition or contributes to the ongoing Nordic larp discourse.''</blockquote>
For some this might seem to loose. As Jaakko Stenros puts it:
<blockquote>''This definition may seem disappointing, or even like a cop out. It does not arm you with analytical tools that you could use, disconnected from larp practice, to identify a Nordic Larp. But Nordic Larp is not a set of instructions. It is not even a coherent design philosophy, though that is a fairly common claim online. It is a movement."</blockquote>
===Brand statement===
To perceive Nordic Larp as brand. Jaakko Stenros tried to confine it to a 48 word brand statement.
<blockquote>''A tradition that views larp as a valid form of expression, worthy of debate, analysis and continuous experimentation, 
which emerged around the Knutepunkt convention. It typically values thematic coherence, continuous illusion, action and immersion, while keeping the larp co-creative and its production uncommercial. Workshops and debriefs are common."</blockquote>
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