Karijn van der Heij is an Amsterdam-based writer and game designer from the Netherlands.
Karijn van der Heij | |
---|---|
Born | October 18th, 1983 (age 36) |
Nationality | The Netherlands |
Years active | 2005 - present |
Organization |
In 2005 she was part of the group of larpwrights creating the collective Evolution Events. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots.
She is primarily interested in (narrative through) character design and in the motivations for (and effects of) player choices.
Larps
Larpdesigner/writer Netherlands
- Lextalionis (campaign) (2006-2010) additional design, additional writing, runtime organizing
- Exodus (campaign) (2006-2009) game design, writing, tuntime organizing
- Black Box (2008) game design, writing, runtime organizing
- Exit I (2009) game design, writing, runtime organizing
- Dead Fox Junction (2010) game design, character creation design, writing, runtime organizing
- Extinction (2011) game design, writing, runtime organizing
- Exit II: Het Huis (2012) game design, writing, runtime organizing
- Idolum 1 (2013) writing, runtime organizing
- Exit III: De Bunker (2014) game design, character creation design, writing, runtime organizing
- Xenophobia (campaign) (2013-2016) game design, writing, runtime organizing
- Bij de Styx (2018) game design, writing, character design, character writing, runtime organizing
Larpdesigner/writer International
- No Middle Ground (2018) game & plot design assistance, character writing, proofreading/finalizing
- The Forbidden History (2018) additional character writing
- On the Styx (2019) game design, writing, character design, character writing, runtime organizing
- Skull & Crossbones: Störtebekers Revenge (2019) additional character design, character writing, proofreading
- Hard Weapons & Soft Hearts (2020) by Michael Such, additional design, additional writing
- The Last Song (2021) character lead, character design
Articles on Larp
- Exit 3: The Bunker - Claustro-drama in
- Who creates the characters? in Larp Design: Creating Role-Play Experiences (Bifrost 2019)
- Playing an Engaging Victim (with Katrine Wind) in What Do We Do When We Play? (2020)
Talks
- Same role different life at Nordic Larp Talks 2018
- You Look Like I Want To Play With You Panel at Knutpunkt 2018
- You Look Like I Want To Play With You Discussion at Knudepunkt 2019 series of two panels about the ways the out of game appearance of participants influences their experience.