Difference between revisions of "Marras"

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m (→‎Design: Typo fixing, typos fixed: For example → For example,)
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{{Larp
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{{Infobox larp design
|date=2015-07-10 to 2015-07-12 & 2016-08-05 to 2016-08-07
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|first_run={{start and end dates|2015|7|10|2015|7|12}} in Mäntsälä, Finland
|country=Finland
 
|location=Mäntsälä
 
 
|name=Marras
 
|name=Marras
|image=
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|participants=24
|number_of_runs=2
 
|number_of_players_per_run=24
 
|number_of_players_total=48
 
 
|duration=42 hours
 
|duration=42 hours
|motto=
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|website={{URL|marras.harmaasudet.fi}}
|homepage=http://marras.harmaasudet.fi/
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|designers={{plainlist|*[[Hannu Niemi]]
|homepage_link_text=Marras Website
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* [[Santeri Virtanen]]}}
|full_credits=Hannu Niemi, Santeri Virtanen, Rakka Salminen (1st run), Maarit Neuvonen (1st run), Aiko Lohtander (2nd run), Iida Heikkari (2nd run), Halti I. (2nd run)
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|techniques={{plainlist|*[[Meta room]]
|budget=~1300 EUR
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*[[Pre-larp workshop]]
|participation_fee=50-55 EUR
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* [[Act structure]]}}
|game_mechanics=Black Box, Pre-larp workshop, Act structure
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}}
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{{Infobox larp event
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|date={{start and end dates|2015|7|10|2015|7|12}}
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|location=Mäntsälä, Finland
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|name=Marras (2015)
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|participants=24
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|budget=~{{currency|1300|EUR}}
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|participation_fee={{currency|50|EUR}}-{{currency|55|EUR}}
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|producers={{plainlist|* [[Hannu Niemi]]
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* [[Santeri Virtanen]]
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* [[Rakka Salminen]]
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* [[Maarit Neuvonen]]}}
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}}
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{{Infobox larp event
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|date={{start and end dates|2016|8|5|2016|8|7}}
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|location=Mäntsälä, Finland
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|name=Marras (2016)
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|participants=24
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|budget=~{{currency|1300|EUR}}
 +
|participation_fee={{currency|50|EUR}}-{{currency|55|EUR}}
 +
|producers={{plainlist|* [[Hannu Niemi]]
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* [[Santeri Virtanen]]
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* [[Aiko Lohtander]]
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* [[Iida Heikkari]]
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* [[Halti I.]]}}
 
}}
 
}}
== Summary ==
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Marras is a Nordic larp for 24 players set one year after the world has been devastated by a global pandemic. Marras aims to tell a story of loss and regret, about people who are struggling to survive mentally and physically in a quiet and desolate land. The genre of the larp is post-apocalyptic drama. The game has been run twice: first in July 2015 and second time in August 2016.
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'''Marras''' is a Nordic larp for 24 players set one year after the world has been devastated by a global pandemic. Marras aims to tell a story of loss and regret, about people who are struggling to survive mentally and physically in a quiet and desolate land. The genre of the larp is post-apocalyptic drama. The game has been run twice: first in July 2015 and second time in August 2016.
  
 
== Design ==
 
== Design ==
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== Documentation ==
 
== Documentation ==
 
Photos from the first run by Tuomas Puikkonen: https://www.flickr.com/photos/darkismus/sets/72157655872184968
 
Photos from the first run by Tuomas Puikkonen: https://www.flickr.com/photos/darkismus/sets/72157655872184968
 
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[[category:Larps]]
 
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[[category:Larp events]]
[[category:Larps]]
 

Revision as of 22:51, 6 January 2019

Marras
Duration42 hours
Designed by
Techniques
Participants24
First runJuly 10–12, 2015 (2015-07-10 – 2015-07-12) in Mäntsälä, Finland
Websitemarras.harmaasudet.fi
Marras (2015)
Information
DateJuly 10–12, 2015 (2015-07-10 – 2015-07-12)
LocationMäntsälä, Finland
Participants24
Budget~1,300
Participation fee50-55
Credits
Produced by
Marras (2016)
Information
DateAugust 5–7, 2016 (2016-08-05 – 2016-08-07)
LocationMäntsälä, Finland
Participants24
Budget~1,300
Participation fee50-55
Credits
Produced by

Marras is a Nordic larp for 24 players set one year after the world has been devastated by a global pandemic. Marras aims to tell a story of loss and regret, about people who are struggling to survive mentally and physically in a quiet and desolate land. The genre of the larp is post-apocalyptic drama. The game has been run twice: first in July 2015 and second time in August 2016.

Design

Marras lasts for approximately 42 hours and is mostly played in a linear 360 environment. In addition, the game uses an on-site meta room (black box) to recreate characters’ past and to highlight the main themes of the game: loss and regret. This is supported by designating each player one supporting (NPC) character representing a close person (close relative, friend, partner etc.) who has died in the preceding pandemic. Player characters are developed together with the supporting players to ensure the significance of the relationships.

Marras is divided into three acts with differing themes: Act 1 Hope, Act 2 Loss, and Act 3 Moral issues and future choices. The themes are highlighted both by GM-created content in the linear game and by playing scenes between player and supporting characters in the meta room. For example, the scenes in the second act (Loss) can include supporting characters’ death scenes.

Documentation

Photos from the first run by Tuomas Puikkonen: https://www.flickr.com/photos/darkismus/sets/72157655872184968