Difference between revisions of "Monologue"
(Created page with "A player holds a monologue which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is ...") |
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A player holds a monologue which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is a tool to give other players insight into the speaking characters story and create game openings between them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story. | A player holds a monologue which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is a tool to give other players insight into the speaking characters story and create game openings between them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story. | ||
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+ | == Different uses == | ||
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+ | === Monologue box === | ||
+ | The player marks a square in the air, rather like a TV-screen around her face, does the monologue or meta comment, and then closes the box with the same gesture. This technique has at least once been mistaken for a way to give off game messages, but that is not its purpose. | ||
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+ | === Ping the glass === | ||
+ | Every player has a glass and something to ping it with. (A pen, a spoon, whatever is convenient.) When a glass is pinged, the owner of the glass gives an inner monologue, and marks the end of it by taking a sip from the glass. This technique can be used either for players to elicit monologues from others, or just as a marker for the monologue itself. It was first used in [[New Voices in Art]] in 2007. | ||
[[category:Techniques]] | [[category:Techniques]] |
Revision as of 14:24, 23 April 2012
A player holds a monologue which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is a tool to give other players insight into the speaking characters story and create game openings between them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story.
Different uses
Monologue box
The player marks a square in the air, rather like a TV-screen around her face, does the monologue or meta comment, and then closes the box with the same gesture. This technique has at least once been mistaken for a way to give off game messages, but that is not its purpose.
Ping the glass
Every player has a glass and something to ping it with. (A pen, a spoon, whatever is convenient.) When a glass is pinged, the owner of the glass gives an inner monologue, and marks the end of it by taking a sip from the glass. This technique can be used either for players to elicit monologues from others, or just as a marker for the monologue itself. It was first used in New Voices in Art in 2007.