Difference between revisions of "Emily Care Boss"
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'''Emily Care Boss''' is an acclaimed American game designer and theorist who created several romantic role-playing games including Breaking the Ice, Shooting the Moon and the jeepform-y Under my Skin. In 2007 she coined the word "[[bleed]]" at [[Ropecon]]. An important member of the Forge forums, she summarized much of the site's game theory in her essay "Key Concepts in Forge Theory," from the 2008 Knutebook [[Playground Worlds]]. | '''Emily Care Boss''' is an acclaimed American game designer and theorist who created several romantic role-playing games including Breaking the Ice, Shooting the Moon and the jeepform-y Under my Skin. In 2007 she coined the word "[[bleed]]" at [[Ropecon]]. An important member of the Forge forums, she summarized much of the site's game theory in her essay "Key Concepts in Forge Theory," from the 2008 Knutebook [[Playground Worlds]]. | ||
Revision as of 15:08, 12 November 2015
Template:PersonAcademics who write about Nordic Larp Emily Care Boss is an acclaimed American game designer and theorist who created several romantic role-playing games including Breaking the Ice, Shooting the Moon and the jeepform-y Under my Skin. In 2007 she coined the word "bleed" at Ropecon. An important member of the Forge forums, she summarized much of the site's game theory in her essay "Key Concepts in Forge Theory," from the 2008 Knutebook Playground Worlds.
Articles on Roleplaying
- Beyond the Game Master - article in States of Play: Nordic Larp Around the World in the Solmukohta 2012 Knutepunkt-books, with Ivan Vaghi & Jason Morningstar
- "Key Concepts in Forge Theory" - article in Playground Worlds, the Solmukohta 2008 Knutepunkt-books