Difference between revisions of "Göteborg Killer"

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(Created page with "{{Larp |date=1992 |country=Sweden |location=Göteborg |name=Göteborg Killer |image= |number_of_runs=1 |number_of_players_per_run=40 |number_of_players_total=40 |duration=five...")
 
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{{Larp
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{{Infobox larp event
|date=1992
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|date={{start date|1992}}
|country=Sweden
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|location=Göteborg, Sweden
|location=Göteborg
 
 
|name=Göteborg Killer
 
|name=Göteborg Killer
|image=
+
|participants=40
|number_of_runs=1
 
|number_of_players_per_run=40
 
|number_of_players_total=40
 
 
|duration=five months
 
|duration=five months
|full_credits=Designed by [[Martin Holmer]] and [[Carl Heath]].
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|designers={{plainlist|*[[Martin Holmer]]
|budget=none
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* [[Carl Heath]]}}
|participation_fee=none
 
|game_mechanics=
 
 
}}
 
}}
  
'''Göteborg Killer''' was a major killer event organized in Göteborg. It had several larp-elements that set it apart from the ordinary killer. Players where organised in teams with names and some culture. The game was pervasive in the sense that it went on for around five months 24/7. Several larp like situations formed around stake outs and man hunts. The game also included several car chases, restaurant shoot outs and the like.
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'''Göteborg Killer''' was a major killer event organized in Göteborg. It had several larp elements that set it apart from the ordinary killer. Players where organized in teams with names and some culture. The game was pervasive in the sense that it went on for around five months 24/7. Several larp like situations formed around stake outs and man hunts. The game also included several car chases, restaurant shoot outs and the like.
 
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[[Category:Larp events]]
==Production==
 
* Göteborg - [[Martin Holmer]] and [[Carl Heath]]
 
 
 
[[Category:1992]]
 
[[Category:Sweden]]
 

Revision as of 21:56, 6 January 2019

Göteborg Killer
Information
Date1992 (1992)
Durationfive months
LocationGöteborg, Sweden
Participants40
Credits
Designed by

Göteborg Killer was a major killer event organized in Göteborg. It had several larp elements that set it apart from the ordinary killer. Players where organized in teams with names and some culture. The game was pervasive in the sense that it went on for around five months 24/7. Several larp like situations formed around stake outs and man hunts. The game also included several car chases, restaurant shoot outs and the like.