Difference between revisions of "The Tribunal"
(Created page with " {{Larp |date=2010-11-19-20 |country=Norway |location=Oslo |name=The Tribunal |number_of_players_per_run=5-10 |duration=2 hours |full_credits=J. Tuomas Harviainen }} '''The T...") |
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− | '''The Tribunal''' is a larp scenario written by [[J. Tuomas Harviainen]] for the first [[The Larpwriter Challenge|Larpwriter Challenge]] in 2010. It was chosen as the winner and was credited for reaching it's design goal of being a game about the mechanics of oppression in an elegant and easy to grasp design. The character design was applauded for being | + | '''The Tribunal''' is a larp scenario written by [[J. Tuomas Harviainen]] for the first [[The Larpwriter Challenge|Larpwriter Challenge]] in 2010. It was chosen as the winner and was credited for reaching it's design goal of being a game about the mechanics of oppression in an elegant and easy to grasp design. The character design was applauded for being particularly effective in how it establishes distinctive characters for a short game of this type. |
− | Harviainen received a game developer grant of NOK 4 000 and the possibility to go to Minsk, Belarus to a conference on educatinal larping to hold the game and a workshop on educational game design. The game, along with several other contributions, was also translated to | + | Harviainen received a game developer grant of NOK 4 000 and the possibility to go to Minsk, Belarus to a conference on educatinal larping to hold the game and a workshop on educational game design. The game, along with several other contributions, was also translated to Russian and/or Belarusian to be used by Belarusian NGOs in their work with young people. |
Revision as of 02:43, 20 May 2014
Template:Larp The Tribunal is a larp scenario written by J. Tuomas Harviainen for the first Larpwriter Challenge in 2010. It was chosen as the winner and was credited for reaching it's design goal of being a game about the mechanics of oppression in an elegant and easy to grasp design. The character design was applauded for being particularly effective in how it establishes distinctive characters for a short game of this type.
Harviainen received a game developer grant of NOK 4 000 and the possibility to go to Minsk, Belarus to a conference on educatinal larping to hold the game and a workshop on educational game design. The game, along with several other contributions, was also translated to Russian and/or Belarusian to be used by Belarusian NGOs in their work with young people.