Difference between revisions of "Check-in"

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A '''check-in''' is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a ''yes'' in response to the check-in, you are supposed to [[Kutt|Cut]] and talk the situation through.
 
A '''check-in''' is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a ''yes'' in response to the check-in, you are supposed to [[Kutt|Cut]] and talk the situation through.
[[Category:Techniques]]
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[[Category:Safety]]

Revision as of 21:13, 14 November 2013

A check-in is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a yes in response to the check-in, you are supposed to Cut and talk the situation through.