Difference between revisions of "Masks"
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==Larps with masks as a central part of their game design== | ==Larps with masks as a central part of their game design== | ||
− | *[[Persona]] (2005) - Danish convention larp that premiered at [[Fastaval 2005 ]], which used masks as [[diegetic]] tool in a utopian setting where the characters played archetypical members of society. | + | *[[Persona]] (2005) - Danish convention larp that premiered at [[Fastaval 2005]], which used masks as [[diegetic]] tool in a utopian setting where the characters played archetypical members of society. |
*[[Sort sol]] (2012) - Blackbox game from [[Blackbox CPH]], which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig) | *[[Sort sol]] (2012) - Blackbox game from [[Blackbox CPH]], which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig) | ||
− | [Category:Techniques] | + | [[Category:Techniques]] |
Latest revision as of 00:15, 30 May 2014
Masks have traditionally been used in a number of different ritual and theatric forms. In larp, masks can be used as a simple but powerful part of a costume - or as an integral part of the game design.
Larps with masks as a central part of their game design
- Persona (2005) - Danish convention larp that premiered at Fastaval 2005, which used masks as diegetic tool in a utopian setting where the characters played archetypical members of society.
- Sort sol (2012) - Blackbox game from Blackbox CPH, which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)