Difference between revisions of "Narrative Engine"

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(Created page with "The term Narrative Engine was coined by Mads Lunau of Østerskov Efterskole. It implies a set of tools and guidelines used to drive the scenario forward without the need for a...")
 
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The term Narrative Engine was coined by Mads Lunau of Østerskov Efterskole. It implies a set of tools and guidelines used to drive the scenario forward without the need for active direction or a traditional script. The presence of a well-developed narrative engine that operates under a high level of uncertainty is a factor that distinguishes LARP from other narrative artforms and forms of role-play.  
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The term '''Narrative Engine''' was coined by Mads Lunau of Østerskov Efterskole. It implies a set of tools and guidelines used to drive the scenario forward without the need for active direction or a traditional script. The presence of a well-developed narrative engine that operates under a high level of uncertainty is a factor that distinguishes LARP from other narrative artforms and forms of role-play.  
  
 
This article paraphrases material from Sara Hjalmarssons Honours thesis "An Evaluation of Educational Live-Action Roleplay As A Learning Medium For Security Education and Training." Used with permission.
 
This article paraphrases material from Sara Hjalmarssons Honours thesis "An Evaluation of Educational Live-Action Roleplay As A Learning Medium For Security Education and Training." Used with permission.
  
  [[category:Concepts]]
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  [[Category:Concepts]]

Latest revision as of 23:56, 29 May 2014

The term Narrative Engine was coined by Mads Lunau of Østerskov Efterskole. It implies a set of tools and guidelines used to drive the scenario forward without the need for active direction or a traditional script. The presence of a well-developed narrative engine that operates under a high level of uncertainty is a factor that distinguishes LARP from other narrative artforms and forms of role-play.

This article paraphrases material from Sara Hjalmarssons Honours thesis "An Evaluation of Educational Live-Action Roleplay As A Learning Medium For Security Education and Training." Used with permission.