Difference between revisions of "700%"

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700% is a small Danish larp design tradition. Pioneered in the early 00's in the city of Vordingborg an hours drive south of Copenhagen by people such as Rune Malmskov Dittmer, Michael Riis and Povl Gad affiliated with the volunteer organization SLOG (an abbreviation of South Seelands Liveroleplay Organisation). Other contributors to the tradition is [[Troels Barkholt-Spangsbo]], Dennis Asanovski and Tim Dencker.
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700% is a small Danish larp design tradition. The larps have very few players (very rarely more than 3) that are directed through a very scripted story by the means of a lot of non-player characters.
  
== Characteristics of 700% larps ==
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Pioneered in the early 00's in the city of Vordingborg  south of Copenhagen by people such as Rune Malmskov Dittmer, Michael Riis and Povl Gad affiliated with the organization SLOG (an abbreviation of South Seelands Liveroleplay Organisation). Other contributors to the tradition is [[Troels Barkholt-Spangsbo]], Dennis Asanovski and Tim Dencker.
  
* Very few players and many non-player characters. Often 7 times or more as many non-player characters as players - hence the name of the tradition.
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The larps often drew heavily on inspiration from movies and books.
* Very little [[transparency]]. Players are not allowed to know who is participating as players or npcs, what locations they can visit or where the story of the larp might take them.
 
* No simulation or [[Replacement rules|replacement]] rules.
 
* Aims for a [[360º]] degrees illusion.
 
* [[Pervasive larp|Pervasive]]. Geographically and socially.
 
* [[Railroading|Railroaded]] stories
 
  
== Examples of 700% larps ==
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==Characteristics of 700% larps==
  
* 3 Grader af Uskyld (2006 - en. 3 Degrees of Innocence)
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*Very few players and many non-player characters. Often 7 times or more as many non-player characters as players - hence the name of the tradition.
* Den Længste Dag (2005 - en. The Longest Day)
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*Very little [[transparency]]. Players are not allowed to know who is participating as players or npcs, what locations they can visit or where the story of the larp might take them.
* Venner for livet (unknown year - en. Friends for life)
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*No simulation or [[Replacement rules|replacement]] rules.
* Operation Falkeøje (unknown year - en. Operation Falcon Eye)
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*Aims for a [[360º]] degrees illusion.
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*[[Pervasive larp|Pervasive]]. Geographically and socially.
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*[[Railroading|Railroaded]] stories
  
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==Examples of 700% larps==
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*3 Grader af Uskyld (2006 - en. 3 Degrees of Innocence) [https://www.facebook.com/notes/larp-design/post-mortem-of-the-700-games-the-longest-day-2005-and-3-degrees-of-innocence-200/1729650417347787/ Post mortem]
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*Den Længste Dag (2005 - en. The Longest Day) [https://www.facebook.com/notes/larp-design/post-mortem-of-the-700-games-the-longest-day-2005-and-3-degrees-of-innocence-200/1729650417347787/ Post mortem]
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*Venner for livet (unknown year - en. Friends for life)
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*Operation Falkeøje (unknown year - en. Operation Falcon Eye)
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<br />
 
[[Category:Design Tradition]]
 
[[Category:Design Tradition]]
 
[[Category:Projects]]
 
[[Category:Projects]]
 
[[Category:Projects from Denmark]]
 
[[Category:Projects from Denmark]]

Latest revision as of 15:25, 13 July 2020

700% is a small Danish larp design tradition. The larps have very few players (very rarely more than 3) that are directed through a very scripted story by the means of a lot of non-player characters.

Pioneered in the early 00's in the city of Vordingborg south of Copenhagen by people such as Rune Malmskov Dittmer, Michael Riis and Povl Gad affiliated with the organization SLOG (an abbreviation of South Seelands Liveroleplay Organisation). Other contributors to the tradition is Troels Barkholt-Spangsbo, Dennis Asanovski and Tim Dencker.

The larps often drew heavily on inspiration from movies and books.

Characteristics of 700% larps

  • Very few players and many non-player characters. Often 7 times or more as many non-player characters as players - hence the name of the tradition.
  • Very little transparency. Players are not allowed to know who is participating as players or npcs, what locations they can visit or where the story of the larp might take them.
  • No simulation or replacement rules.
  • Aims for a 360º degrees illusion.
  • Pervasive. Geographically and socially.
  • Railroaded stories

Examples of 700% larps

  • 3 Grader af Uskyld (2006 - en. 3 Degrees of Innocence) Post mortem
  • Den Længste Dag (2005 - en. The Longest Day) Post mortem
  • Venner for livet (unknown year - en. Friends for life)
  • Operation Falkeøje (unknown year - en. Operation Falcon Eye)