Difference between revisions of "Mare Incognitum"
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− | + | {{Infobox larp run | |
− | {{ | + | |name=Mare Incognitum |
|image=Mare.png | |image=Mare.png | ||
− | |date=2014 | + | |image_alt=Black text on a white background saying Mare Incognitum |
− | |location=HMS Småland, Göteborg | + | |date={{start date|2014|11|28}} |
− | + | |location=HMS Småland, Göteborg, Sweden | |
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− | |||
− | |||
− | |||
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|duration=10 hours | |duration=10 hours | ||
− | | | + | |website={{URL|iäiä.se}} |
− | | | + | |organizers=[[Berättelsefrämjandet]] |
− | | | + | |designers={{plainlist|* [[Olle Nyman]] |
− | |budget=~ | + | * [[Sara Pertmann]] |
− | |participation_fee= | + | * [[Sebastian Utbult]] |
− | | | + | * [[Andreas Sjöberg]]}} |
+ | |budget=~{{currency|5800|EUR}} | ||
+ | |participation_fee={{Currency|30|EUR}}-{{Currency|90|EUR}} (depending on income) | ||
+ | |participants={{plainlist|* Run 1: 26 | ||
+ | * Run 2: 26 | ||
+ | * Run 3: 26}} | ||
+ | |techniques={{plainlist|*[[Game Master|Diegetic Game Mastering]] | ||
+ | * [[Honor system]] | ||
+ | * [[Slow take-off]] | ||
+ | * [[Slow landing]] | ||
+ | * [[Soundtrack]] | ||
+ | * [[Pre-written characters]] | ||
+ | * [[Shadows]] | ||
+ | * [[Narrative voice-over]] | ||
+ | * [[Playing to lose]] | ||
+ | * [[Safewords]] | ||
+ | * [[Pre-larp workshop]]}} | ||
+ | |last_larp=[[Terra Incognita]] | ||
}} | }} | ||
− | '''Mare Incognitum''' was a lovecraftian mythos horror larp set in Norway in 1951, and played | + | '''Mare Incognitum''' was a lovecraftian mythos horror larp set in Norway in 1951, and played on board the destroyer '''HMS Småland'''. The larp had 26 pre-written characters from different groups. Three games were run over the course of a weekend, and had participants from Sweden, Finland, Norway, Denmark, Estonia, Spain, the US and the UK. The game was organized by [[Berättelsefrämjandet]], and had some ten NPCs and crew.[[File:Mare_run2.jpg|360px|thumb|Photo by Jonas Aronsson|none]] |
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==Setting and Themes== | ==Setting and Themes== | ||
Horror and mystery in a Lovecraft Mythos setting, in 1951. | Horror and mystery in a Lovecraft Mythos setting, in 1951. | ||
==Summary== | ==Summary== | ||
− | The different groups of players had all boarded the freighter M/S Lyckan to sail to Narvik, in order to get home after spending time in Kirkenes. An anthropological expedition to Kirkenes had brought along a strange statuette found in a burial mound, which slowly corrupted the crew | + | The different groups of players had all boarded the freighter M/S Lyckan to sail to Narvik, in order to get home after spending time in Kirkenes. An anthropological expedition to Kirkenes had brought along a strange statuette found in a burial mound, which slowly corrupted the crew on board. As the ship got stuck in the ice and a severe storm blew in, the passengers found themselves trapped aboard a dark ship as horror crept out of the shadows. |
==Techniques== | ==Techniques== | ||
− | * [[Game Master|Diegetic Game Mastering]] | + | |
− | * [[Honor | + | *[[Game Master|Diegetic Game Mastering]] |
− | * [[Slow take-off]] | + | *[[Honor system]] |
− | * [[Slow | + | *[[Slow take-off]] |
− | * [[Soundtrack]] | + | *[[Slow landing]] |
− | * [[Pre-written characters]] | + | *[[Soundtrack]] |
− | * [[Shadows]] | + | *[[Pre-written characters]] |
− | * [[Narrative | + | *[[Shadows]] |
− | * [[Playing to lose]] | + | *[[Narrative voice-over]] |
− | * [[ | + | *[[Playing to lose]] |
− | * [[Pre-larp | + | *[[Safewords]] |
+ | *[[Pre-larp workshop]] | ||
During the game, the diegetic radio room also doubled as a [[Meta room]], in which organizers played out meta scenes over the radio and generally "spooked" the players when they were alone. | During the game, the diegetic radio room also doubled as a [[Meta room]], in which organizers played out meta scenes over the radio and generally "spooked" the players when they were alone. | ||
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==Documentation== | ==Documentation== | ||
===Photo Documentation=== | ===Photo Documentation=== | ||
− | * [https://www.facebook.com/media/set/?set=oa.309156332621109&type=1 Pictures from the second run], taken by [[Nino Hynninen]]. | + | |
− | * [https://www.facebook.com/yonazarith/media_set?set=a.10152576129364506.1073741862.590469505&type=3&uploaded=136 Pictures from before, during and after all three runs], taken by [[Jonas Aronsson]]. | + | *[https://www.facebook.com/media/set/?set=oa.309156332621109&type=1 Pictures from the second run], taken by [[Nino Hynninen]]. |
+ | *[https://www.facebook.com/yonazarith/media_set?set=a.10152576129364506.1073741862.590469505&type=3&uploaded=136 Pictures from before, during and after all three runs], taken by [[Jonas Aronsson]]. | ||
==External links== | ==External links== | ||
− | * | + | * {{URL|1=iäiä.se}} |
− | [[Category: | + | |
+ | [[Category:Larps]] | ||
+ | [[Category:Larp runs]] | ||
+ | [[Category:Larp runs in Sweden]] | ||
+ | [[Category:2014 larp runs]] |
Latest revision as of 23:12, 13 January 2019
Mare Incognitum was a lovecraftian mythos horror larp set in Norway in 1951, and played on board the destroyer HMS Småland. The larp had 26 pre-written characters from different groups. Three games were run over the course of a weekend, and had participants from Sweden, Finland, Norway, Denmark, Estonia, Spain, the US and the UK. The game was organized by Berättelsefrämjandet, and had some ten NPCs and crew.
Organized by | Berättelsefrämjandet | ||
---|---|---|---|
Techniques | |||
Website | iäiä | ||
Information | |||
Date | November 28, 2014 | ||
Duration | 10 hours | ||
Location | HMS Småland, Göteborg, Sweden | ||
Participants |
| ||
Budget | ~€5,800 | ||
Participation fee | €30-€90 (depending on income) | ||
Credits | |||
Designed by | |||
|
Setting and Themes
Horror and mystery in a Lovecraft Mythos setting, in 1951.
Summary
The different groups of players had all boarded the freighter M/S Lyckan to sail to Narvik, in order to get home after spending time in Kirkenes. An anthropological expedition to Kirkenes had brought along a strange statuette found in a burial mound, which slowly corrupted the crew on board. As the ship got stuck in the ice and a severe storm blew in, the passengers found themselves trapped aboard a dark ship as horror crept out of the shadows.
Techniques
- Diegetic Game Mastering
- Honor system
- Slow take-off
- Slow landing
- Soundtrack
- Pre-written characters
- Shadows
- Narrative voice-over
- Playing to lose
- Safewords
- Pre-larp workshop
During the game, the diegetic radio room also doubled as a Meta room, in which organizers played out meta scenes over the radio and generally "spooked" the players when they were alone.