Difference between revisions of "Module:Icon"

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m (Protected Module:Icon: High-risk Lua module ([Edit=Allow only template editors and admins] (indefinite) [Move=Allow only template editors and admins] (indefinite)))
 
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Latest revision as of 02:11, 29 December 2018

This module displays an icon depending on the code it is given. It implements Template:Icon.

Usage

From wikitext

From wikitext this module should be used via Template:Icon. Please see the template page for documentation.

From Lua

To use this module from another Lua module, first load it:

local mIcon = require('Module:Icon')

Then you can make icons with the _main function.

mIcon._main(args)

The args variable is a table of arguments. This corresponds to the parameters accepted by Template:Icon - please see the template page for parameter documentation.

Data

The icon data is stored at Module:Icon/data. See the instructions there for how to add and remove icons.



-- This module implements [[Template:Icon]].

local data = mw.loadData('Module:Icon/data')

local p = {}

function p._main(args)
	local code = args.class or args[1]
	local iconData
	if code then
		code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case
		iconData = data[code]
	end
	if not iconData then
		iconData = data._DEFAULT
	end
	return string.format(
		'[[File:%s%s|%s|link=]]',
		iconData.image,
		iconData.tooltip and '|' .. iconData.tooltip or '',
		args.size or '16x16px'
	)
end

function p.main(frame)
	local args = {}
	for k, v in pairs(frame:getParent().args) do
		args[k] = v
	end
	return p._main(args)
end

return p