Difference between revisions of "Non-Diegetic Sound"
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(Created page with "Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore the music is "outside" of the story, or diegesis, and ...") |
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− | Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore the music is "outside" of the story, or [[diegesis]], and referred to as non-diegetic sound. | + | Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore, the music is "outside" of the story, or [[diegesis]], and referred to as non-diegetic sound. |
+ | [[Category:Concepts]] |
Latest revision as of 03:46, 25 August 2015
Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore, the music is "outside" of the story, or diegesis, and referred to as non-diegetic sound.