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Typo fixing, typos fixed: ie β†’ i.e.
Epic larp dramaturgy techniques picked from games like [[2027]], [[When Our Destinies Meet]], [[Just a Little Lovin']] and [[The Monitor Celestra]]:<br>
# [[Time Jump|Time jumps]] with common brakes for the whole larp. This usually happens during [[Acts|act]] brakes.
# Developing story simultaneous in core groups of anchor relationships (ca 2-4 people) and social groups of larger relevance (your subculture or friend circuit, ca 5-10 people) and the whole world/larp/culture in the game (all players), both in brakes and during runtime to promote story development across the whole larp. It is important that the groups are not to overlapping, ie i.e. all anchor relations should not be within the same social circuit all of the time.
# [[Black_Box|Black boxing]] different places and times during runtime, like a temporary smaller time jump or flashbacks for just a few players.
# Using [[Fluid time]] in [[360ΒΊ]] runtime segments where different people need to be at different times for their stories to develop properly. Rigid time might brake the games consistency or a plots internal logic.