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>Johannes Axner
 
>Penguin
m Credits and info: Typo fixing, typos fixed: 23-25 → 23–25
 
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{{Infobox book|name=States of Play: Nordic Larp Around the World|image=States_of_play_solmukohta2012.jpg|published=2012 (Pohjoismaisen roolipelaamisen seura)|isbn=978-952-67599-4-4|isbnd=978-952-67599-5-1|pages=200 + a DVD|author=[[Juhana Pettersson]]|country=Finland}}
{{Stub}}
'''States of Play: Nordic Larp Around the World''' published in 2012, edited by [[Juhana Pettersson]] is the [[Knutepunkt-books|Knutepunkt book]] of [[Solmukohta 2012]].


==Articles==
<nowiki>{{Infobox larp design</nowiki>
<nowiki>|</nowiki>first_run={{23.-25.2.18.|}} in Helsinki, Finland
<nowiki>|</nowiki>name=Krusadis: Punainen Aurinko
<nowiki>|</nowiki>image=
<nowiki>|</nowiki>tagline=
<nowiki>|</nowiki>participants= about 50
<nowiki>|</nowiki>duration= runtime 15 hours
<nowiki>|</nowiki><nowiki>website={{}}</nowiki>
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki>
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki>
<nowiki>}}</nowiki>


*High on Hell by [[Elin Nilsen]]
'''Krusadis: Punainen aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor.
*Valve: the Grand Adventure by [[Antti Kanner]] & [[Katri Lassila]]
*The Joy of Kidnapping by [[Juhana Pettersson]]
*The Golden Rule of Larp by [[Simo Järvelä]]
*A Moment of Weakness by [[Yaraslau Kot]]
*Dublin2: the EU's Asylum Policy in Miniature by [[JP Kaljonen]] & [[Johanna Raekallio]]
*Weddings and Anti-Condom Activists by [[Trine Lise Lindahl]]
*Larp and Aesthetic Responsibility by [[Tova Gerge]]
*Folk Fantasy by [[Mike Pohjola]]
*Reliving Sarmatia by [[Michal Mochocki]]
*Valokaari by [[J. Tuomas Harviainen]]
*Kiirastuli OY by [[Vili Nissinen]]
*Playing “Thus Spoke Zarathustra” by [[Ari-Pekka Lappi]]
*The Labyrinth of Possibilities by [[Gabriel Widing]]
*We Created a Monster, Part I by [[Johanna MacDonald]]
*We Created a Monster, Part II by [[Aarni Korpela]]
*Songs and Larp by [[Alexey Fedoseev]] & [[Daria Kurguzova]]
*Pathos by [[Lorenzo Trenti]]
*Shadowrun by [[Thomas B.]]
*Give Me Your Hands, I Will Be Your Eyes by [[Aaron Vanek]]
*Mistakes I’ve Made by [[Claus Raasted]]
*The Rogue Wave by [[Andrea Castellani]]
*It's About Time by [[Eleanor Saitta]]
*Letting the Stories Go by [[Eliot Wieslander]]
*Tears and Defeat by [[Nathan Hook]]
*What is Good Playing? by [[Niina Niskanen]]
*The Evaluation of Elusiveness by [[Aleksandra Mochocka]]
*¡Lucha Libre! by [[Jenni Sahramaa]]
*Tahtotila by [[Suvi Korhonen]] & [[Tuukka Virtaperko]]
*Your Character is Not Your Own by [[Gustav Nilsson]]
*The Blessing of Lineage by [[Lauri Lukka]]
*Beyond the Game Master by [[Emily Care Boss]], [[Ivan Vaghi]] & [[Jason Morningstar]]
*We Hold These Rules to Be Self-Evident by [[Lizzie Stark]]


==Downloads==
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.


*[//nordiclarp.org/w/images/a/a0/2012-States.of.play.pdf States of Play: Nordic Larp Around the World] (PDF)
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.


==Video presentation==
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp's website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.
Presentation about the book by [[Juhana Pettersson]], recorded prior to the [[Nordic Larp Talks]] 2012.
{{#ev:youtube|TluzQBYCQSk}}


<br />
==Credits and info==
'''Game masters''': Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen
'''Auxiliary game masters''': Aki Honkanen
'''Duration:''' 15 hours of runtime + workshops + debrief
'''Run:''' Helsinki, Feb 23–25, 2018.
'''Number of players:''' ~50
'''Participation fee:''' 45 e
==External links==
==External links==


*[http://www.nordicrpg.fi/julkaisut/states-of-play/ Offical website for States of Play: Nordic Larp Around the World]
Original website (in Finnish):
 
krusadis.wixsite.com/krusadis/punainenaurinko
[[Category:Books]]
[[Category:2012 books]]
[[Category:Knutepunkt-books]]

Latest revision as of 23:00, 9 February 2020

{{Infobox larp design |first_run=Template:23.-25.2.18. in Helsinki, Finland |name=Krusadis: Punainen Aurinko |image= |tagline= |participants= about 50 |duration= runtime 15 hours |website={{}} |designers={{}} |techniques={{}} }}

Krusadis: Punainen aurinko (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor.

The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.

The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.

Krusadis: Punainen aurinko was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp's website, it was a partial rerun of an earlier Finnish larp called Tehtävä: punainen aurinko (2015, Eng. Mission: Red Sun) and set in another universe.


Credits and info

Game masters: Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen

Auxiliary game masters: Aki Honkanen

Duration: 15 hours of runtime + workshops + debrief

Run: Helsinki, Feb 23–25, 2018.

Number of players: ~50

Participation fee: 45 e

Original website (in Finnish): krusadis.wixsite.com/krusadis/punainenaurinko