Difference between revisions of "Shadows"

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A technique where a player has a ''shadow'', a person that follows the player around and can interact on an [[in-game]]-, and/or meta-level with the player. This ''shadow'' can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-''real'' like a posessing spirit or guardian angel (and then the shadow may or may not exist for other players).
 
A technique where a player has a ''shadow'', a person that follows the player around and can interact on an [[in-game]]-, and/or meta-level with the player. This ''shadow'' can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-''real'' like a posessing spirit or guardian angel (and then the shadow may or may not exist for other players).
  

Revision as of 19:24, 7 May 2013

A technique where a player has a shadow, a person that follows the player around and can interact on an in-game-, and/or meta-level with the player. This shadow can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-real like a posessing spirit or guardian angel (and then the shadow may or may not exist for other players).

Examples

  • Usually shadows are used to influence or control the player in someway. Knappnålshuvudet is a good example of a shadow-heavy LARP, where shadows in the form of guardian angels were used.
  • A variant of shadows called Phantom players was used in The Monitor Celestra. The phantoms stayed invisible unless they initiated player contact by touching a player during the game.