Difference between revisions of "Shadows"
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A technique where a player has a ''shadow'', a person that follows the player around and can interact on an ingame-, and/or meta-level with the player. This ''shadow'' can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-''real'' like a posessing spirit or guardian angel (and then the shadow may or may not exist for other players). | A technique where a player has a ''shadow'', a person that follows the player around and can interact on an ingame-, and/or meta-level with the player. This ''shadow'' can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-''real'' like a posessing spirit or guardian angel (and then the shadow may or may not exist for other players). | ||
− | Usually shadows are used to influence or control the player in someway. [[Knappnålshuvudet]] is a good example of a shadow-heavy LARP, where shadows in the form of ''guardian angels'' were used. | + | ==Examples== |
+ | * Usually shadows are used to influence or control the player in someway. [[Knappnålshuvudet]] is a good example of a shadow-heavy LARP, where shadows in the form of ''guardian angels'' were used. | ||
+ | * A variant of shadows called Phantom players was used in [[The Monitor Celestra]]. The phantoms stayed invisible unless they initiated player contact by touching a player during the game. | ||
[[Category:Techniques]] | [[Category:Techniques]] |
Revision as of 19:27, 12 April 2013
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A technique where a player has a shadow, a person that follows the player around and can interact on an ingame-, and/or meta-level with the player. This shadow can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-real like a posessing spirit or guardian angel (and then the shadow may or may not exist for other players).
Examples
- Usually shadows are used to influence or control the player in someway. Knappnålshuvudet is a good example of a shadow-heavy LARP, where shadows in the form of guardian angels were used.
- A variant of shadows called Phantom players was used in The Monitor Celestra. The phantoms stayed invisible unless they initiated player contact by touching a player during the game.