Difference between revisions of "Karijn van der Heij"

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|nationality=The Netherlands
 
|nationality=The Netherlands
 
|organization={{Unbulleted list|[[Evolution Events]]}}
 
|organization={{Unbulleted list|[[Evolution Events]]}}
}}
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|years_active=2005 - present|birth_date=October 18th, 1983 (age 36)}}
'''Karijn van der Heij''' (1983) is an Amsterdam-based writer and game designer from the Netherlands.
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'''Karijn van der Heij''' is an Amsterdam-based writer and game designer from the Netherlands.
  
 
In 2005 she was part of the group of larpwrights creating the collective [[Evolution Events]]. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots.  
 
In 2005 she was part of the group of larpwrights creating the collective [[Evolution Events]]. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots.  
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*[http://nordiclarp.org/2015/02/13/exit-3-the-bunker-claustro-drama/ ''Exit 3: The Bunker - Claustro-drama''] in
 
*[http://nordiclarp.org/2015/02/13/exit-3-the-bunker-claustro-drama/ ''Exit 3: The Bunker - Claustro-drama''] in
 
*''Who creates the characters''? in [[Larp Design: Creating Role-play Experiences|''Larp Design: Creating Role-Play Experiences'']] (Bifrost 2019)
 
*''Who creates the characters''? in [[Larp Design: Creating Role-play Experiences|''Larp Design: Creating Role-Play Experiences'']] (Bifrost 2019)
 +
*Playing an Engaging Victim (with Katrine Wind) in ''[[What Do We Do When We Play?]]'' (2020)
 
*
 
*
  

Revision as of 15:04, 2 August 2020

Karijn van der Heij
BornOctober 18th, 1983 (age 36)
NationalityThe Netherlands
Years active2005 - present
Organization

Karijn van der Heij is an Amsterdam-based writer and game designer from the Netherlands.

In 2005 she was part of the group of larpwrights creating the collective Evolution Events. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots.

She is primarily interested in (narrative through) character design and in the motivations for (and effects of) player choices.

Larps

Larpdesigner/writer Netherlands

  • Lextalionis (campaign) (2006-2010) additional design, additional writing, runtime organizing
  • Exodus (campaign) (2006-2009) game design, writing, tuntime organizing
  • Black Box (2008) game design, writing, runtime organizing
  • Exit I (2009) game design, writing, runtime organizing
  • Dead Fox Junction (2010) game design, character creation design, writing, runtime organizing
  • Extinction (2011) game design, writing, runtime organizing
  • Exit II: Het Huis (2012) game design, writing, runtime organizing
  • Idolum 1 (2013) writing, runtime organizing
  • Exit III: De Bunker (2014) game design, character creation design, writing, runtime organizing
  • Xenophobia (campaign) (2013-2016) game design, writing, runtime organizing
  • Bij de Styx (2018) game design, writing, character design, character writing, runtime organizing

Larpdesigner/writer International

  • No Middle Ground (2018) game & plot design assistance, character writing, proofreading/finalizing
  • The Forbidden History (2018) additional character writing
  • On the Styx (2019) game design, writing, character design, character writing, runtime organizing
  • Skull & Crossbones: Störtebekers Revenge (2019) additional character design, character writing, proofreading
  • Hard Weapons & Soft Hearts (2020) by Micheal Such, additional design, additional writing
  • The Last Song (2021) character lead, character design

Articles on Larp

Talks