Difference between revisions of "Karijn van der Heij"
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In 2005 she was part of the group of larpwrights creating the collective [[Evolution Events]]. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots. | In 2005 she was part of the group of larpwrights creating the collective [[Evolution Events]]. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots. | ||
− | She is primarily interested in | + | She is primarily interested in (narrative through) character design and in the motivations for (and effects of) player choices. |
==Games== | ==Games== | ||
− | ===Larpdesigner/writer Netherlands=== | + | ====Larpdesigner/writer Netherlands==== |
− | * ''Lextalionis'' (2006-2010) additional design, additional writing, runtime organizing | + | *''Lextalionis (campaign)'' (2006-2010) additional design, additional writing, runtime organizing |
− | * Exodus (2006-2009) | + | *''Exodus (campaign)'' (2006-2009) game design, writing, tuntime organizing |
− | * ''Idolum 1'' (2013) | + | *''Black Box'' (2008) game design, writing, runtime organizing |
+ | *''Exit I'' (2009) | ||
+ | *''Dead Fox Junction'' (2010) | ||
+ | *''Extinction'' (2011) game design, writing, runtime organizing | ||
+ | *''Idolum 1'' (2013) writing | ||
+ | *''Exit II: Het Huis'' | ||
+ | *''Exit III: De Bunker'' | ||
+ | *''Xenophobia'' ''(campaign)'' (2013-2016) game design, writing, runtime organizing | ||
+ | *''Bij de Styx'' (2018) game design, writing, runtime organizing | ||
− | ===Larpdesigner/writer International=== | + | ====Larpdesigner/writer International==== |
*''No Middle Ground'' (2018) game & plot design assistance, character writing, proofreading/finalizing | *''No Middle Ground'' (2018) game & plot design assistance, character writing, proofreading/finalizing | ||
*[[The Forbidden History|''The Forbidden History'']] (2018) additional character writing | *[[The Forbidden History|''The Forbidden History'']] (2018) additional character writing | ||
*[[Skull & Crossbones|''Skull & Crossbones: Störtebekers Revenge'']] (2019) additional character design, character writing, proofreading | *[[Skull & Crossbones|''Skull & Crossbones: Störtebekers Revenge'']] (2019) additional character design, character writing, proofreading | ||
− | *''The Last Song'' (2021) | + | *''Hard Weapons & Soft Hearts'' (2020) by Micheal Such, additional design, additional writing |
+ | *''The Last Song'' (2021) | ||
==Articles on Larp== | ==Articles on Larp== | ||
− | *[http://nordiclarp.org/2015/02/13/exit-3-the-bunker-claustro-drama/ ''Exit 3: The Bunker - Claustro-drama''] in | + | *[http://nordiclarp.org/2015/02/13/exit-3-the-bunker-claustro-drama/ ''Exit 3: The Bunker - Claustro-drama''] in |
*''Who creates the characters''? in | *''Who creates the characters''? in | ||
* | * | ||
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==Talks== | ==Talks== | ||
− | *[https://www.youtube.com/watch?v=UecGr_tQaVg/ Same role different life] at [[Nordic Larp Talks]] | + | *[https://www.youtube.com/watch?v=UecGr_tQaVg/ Same role different life] at [[Nordic Larp Talks]] 2018 |
+ | *''You Look Like I Want To Play With You'' Panel at [[Knutpunkt 2018]] | ||
+ | *''You Look Like I Want To Play With You'' Discussion at [[Knudepunkt 2019]] series of two panels about the ways the out of game appearance of participants influences their experience. | ||
[[Category:People]] | [[Category:People]] |
Revision as of 14:39, 2 August 2020
Karijn van der Heij | |
---|---|
Nationality | The Netherlands |
Organization |
Karijn van der Heij (1983) is an Amsterdam-based writer and game designer from the Netherlands.
In 2005 she was part of the group of larpwrights creating the collective Evolution Events. The intent was to make larps that were different by Dutch standards, like low-rules larps and oneshots.
She is primarily interested in (narrative through) character design and in the motivations for (and effects of) player choices.
Contents
Games
Larpdesigner/writer Netherlands
- Lextalionis (campaign) (2006-2010) additional design, additional writing, runtime organizing
- Exodus (campaign) (2006-2009) game design, writing, tuntime organizing
- Black Box (2008) game design, writing, runtime organizing
- Exit I (2009)
- Dead Fox Junction (2010)
- Extinction (2011) game design, writing, runtime organizing
- Idolum 1 (2013) writing
- Exit II: Het Huis
- Exit III: De Bunker
- Xenophobia (campaign) (2013-2016) game design, writing, runtime organizing
- Bij de Styx (2018) game design, writing, runtime organizing
Larpdesigner/writer International
- No Middle Ground (2018) game & plot design assistance, character writing, proofreading/finalizing
- The Forbidden History (2018) additional character writing
- Skull & Crossbones: Störtebekers Revenge (2019) additional character design, character writing, proofreading
- Hard Weapons & Soft Hearts (2020) by Micheal Such, additional design, additional writing
- The Last Song (2021)
Articles on Larp
- Exit 3: The Bunker - Claustro-drama in
- Who creates the characters? in
Talks
- Same role different life at Nordic Larp Talks 2018
- You Look Like I Want To Play With You Panel at Knutpunkt 2018
- You Look Like I Want To Play With You Discussion at Knudepunkt 2019 series of two panels about the ways the out of game appearance of participants influences their experience.