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→‎Design: Typo fixing, typos fixed: shouldn’t → shouldn't
The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.
Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t shouldn't play mad but that the interaction with the scenography would make them feel ma
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