Difference between revisions of "Non-Diegetic Sound"

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(Created page with "Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore the music is "outside" of the story, or diegesis, and ...")
 
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Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore the music is "outside" of the story, or [[diegesis]], and referred to as non-diegetic sound.
 
Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore the music is "outside" of the story, or [[diegesis]], and referred to as non-diegetic sound.
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[[Category:Concepts]]

Revision as of 20:32, 27 April 2012

Sound and music audible to game participants which is meant to be outside of their character's perception. Therefore the music is "outside" of the story, or diegesis, and referred to as non-diegetic sound.