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→‎Design: Typo fixing, typos fixed: For example → For example,
Marras lasts for approximately 42 hours and is mostly played in a linear 360 environment. In addition, the game uses an on-site meta room (black box) to recreate characters’ past and to highlight the main themes of the game: loss and regret. This is supported by designating each player one supporting (NPC) character representing a close person (close relative, friend, partner etc.) who has died in the preceding pandemic. Player characters are developed together with the supporting players to ensure the significance of the relationships.
Marras is divided into three acts with differing themes: Act 1 Hope, Act 2 Loss, and Act 3 Moral issues and future choices. The themes are highlighted both by GM-created content in the linear game and by playing scenes between player and supporting characters in the meta room. For example , the scenes in the second act (Loss) can include supporting characters’ death scenes.
== Documentation ==