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<p>Bleed is experienced by a player when her thoghts thoughts and feelings are influenced by those of her character, or vice versa. With increasing bleed, the border between player and character becomes more and more transparent. It makes sense to think of the degree of bleed as a measure of how separated different levels of play (actual/inner/meta) are.</p>
<p>Bleed is instrumental for horror role-playing: It is often harder to scare the player through the character than the other way around. An overt secluded dice roll against a player's perception stat is likely to make the character more catious.</p>
[http://jeepen.org/dict/#bleed Source]
 ==Types of Bleed== People often refer to '''bleed-in''' when it is the player's emotional state that affects the character. For example, a scared player may lead to a character that is jumpy, nervous, or overly cautious. '''Bleed-out''' is used to refer to bleed in the other direction - here it is the character's inner state that affects the player. So, a character who is in love with another character may bleed-out into the player feeling affectionate towards the other character and/or the other player.     ==Origin and Other Sources== The term '''bleed''' was coined at Ropecon 2007, by [[Emily Care Boss]]  
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