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One usage divides game mechanics into three levels: ''Replacement rules'', ''abstractions'' and ''meta-techniques''.
'''[[Replacement rules]]''' are when a concept in the fiction is replaced with or simulated by something else. I.e. a boffer sword replaces a real sword. Sex is simulated by neck-massage. The player and the character experiences the same thing differently.
'''Abstractions''' are when the metatechnique itself is immanent in the fictional world. I.e. In this world latex is deadly and boffers kill or there is no sex, but Ars Amandi fulfills the same functions. In this, the experience of the character and the player are the same.
==Video documentations==
Presentation about Meta techniques and the use of them through [[The Mixing Desk of Larp]] by [[Petter Karlsson]] at the [[Larpwriter Summer School]] [[2013]]. The first few minutes is a presentation and demonstration about what a meta-technique is.
''A technique that give more information about the story events to the players than they get through the experiences of their characters.''
{{#ev:youtube|-X-wmv4POiU}}
 
[[Category:Concepts]]