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Typo fixing, typos fixed: La Boheme → La Bohème
It is up to the participants whether they would like to jump forward in time, or perhaps repeat the same day again and again. And sometimes some participants will play as if several weeks pass between each scene while others in the same room are experiencing the same day again and again. This is in no way a problem but just ads to the intended artistic feel of the larp.
The game is mainly influenced by operas like La Traviata and La BohemeBohème, and like opera it is not centered around the plot since it is taken for granted that everybody knows up front what the plot is, but instead focuses on the expression and the way that the plot is told. In contrast to typical larps which are more focused on unfolding a story and perhaps surprising the participants with plot twists.<br>
From the larping scene it has taken inspiration from [[Vrøvl]] and [[Déjà vu]] and was written for Fastaval, where it won the [[Otto]] for Best Participant Experience and was nominated for the Jurys' Special Prize. Before Fastaval it was playtested on [[Vintersol]] and has afterwards been run at [[Grenselandet]], [[Stockholm Scenariofestival]], [[Playing to Loose in London]] and in the US by [[Sarah Lynne Bowman]]. It is currently on the program for [[Metamorphoses]] in Lithuania and [[Black Box Horsens]] in Denmark.