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Added Fader12 - Player Freedom after the revision made after the Larpwriter Summer School 2012
There are some things in larp that might be hard to play out. Hunger, violence, sleep deprivation, drinking, sex and drug abuse might be examples. If you want to include these elements in your game, how do you do it? Do you put the pressure on the players as well as the characters by using real alcohol, real food deprivation and waking people at night, or do you put the pressure on the characters only by using replacements like boffer swords, padded alcohol and telling the players to pretend to be hungry or sleep deprived? Hungry players will of course feel what it is like to be hungry, but their ability to roleplay and enjoy other aspects of the game might be hampered. Where will you put the pressure in your game?
==Fader 12: Player freedom==
 
''Sandbox vs. railroading''
 
How much freedom does the players have in your larp? Are they free to do as they want once the game has started, or do you control their possible actions through game master involvement, strict character possibilities, destinies or pre-decided endings or events? Do you present them with a railroad or a sandbox?
==The cost of complexity and the restrictions of the faders==