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'''Oslo Winterlarps''' was a concept of quasihistoric larps that would involve reliving the daily life of a certain historic period as central aspect of the frame of the larp.
The storylines [[plotline]] was often partly mythological marking them as a transitional genrè between the realism of [[1942]] and [[Europa]] and the fantasyfiction of the [[Oslo Summerlarp]]s of the organisation [[Ravn]] and the [[Nosferatu]] larps.
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Number of participants would range from 50 up to 100 participants.
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<i>(See the building in this photo to imagine a typical outdoor toilet and gaming location nighttime at these larps: http://www.maion.com/media/b2c56340-3668-11df-9d3e-19590d98061b-outdoor-toilets)</i>
 
==Plotlines==
Mythological and religious elements would in the early years still be 30-50% of the plotelements available for the characters to explore.
Characters would be normal people in an historic age, and their beliefs and superstitions would come to life through different technology and techniques in use by the organisers while the game unfolded.
Special charactergroups would have special makeup or costumes to enhance the belief of something supernatural, but in the end, they were most often based on secular explanations. The mysterious Elf in the forest was in the end the mentally retarded child of the parents, that they tried to hide away. The Faeryfolk would be Pictish Tribes from the Scottish highlands interfering with the rest of the Celtic community.
 
The difference between [[summerlarps]] and [[winterlarps]] would be that the vast majority of players would not have access to any magical or supernatural powers. There might be characters like druid or a norse volve would be present, but the supernatural would be in the hands of the organisers in forms of soundeffects, pyrotechnics like smokemachines, and especially in the form of staged visits of supernatural creatures dressed up and instructed by the organisers.
 
Over the years the pyrotechnics got less important and the relationshipwebs between the players took focus.
The overall plotlines moved from organiserdriven, to organiser fasciliated, to playerdriven and even player initiated.
 
==Techniques==
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