Difference between revisions of "Europa"
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− | {{ | + | {{Infobox larp event |
− | |date=24 | + | |date={{start and end dates|2001|2|24|2001|2|28}} |
− | | | + | |designers=[[Eirik Fatland]] |
+ | |producers=[[Irene Tanke]] | ||
+ | |creators={{plainlist|* [[Attila Evang]] | ||
+ | * [[Cath Røsseland]] | ||
+ | * [[Heidimarie Evensen]] | ||
+ | * [[Jannicke Krogh]] | ||
+ | * [[Annika Evensen]] | ||
+ | * [[Britta Bergersen]] | ||
+ | * [[Rune Haugen]]}} | ||
|location=[[Lunde Leirsted]], Vestby, [[Norway]] | |location=[[Lunde Leirsted]], Vestby, [[Norway]] | ||
− | |||
|name=Europa | |name=Europa | ||
|duration=4 days | |duration=4 days | ||
− | | | + | |participants=45 |
− | |budget= | + | |budget={{currency|5000|EUR}} |
− | |participation_fee= | + | |participation_fee={{currency|100|EUR}} |
}} | }} | ||
− | '''Europa''' was the name of a reception | + | '''Europa''' was the name of a reception center for asylum seekers in the fictive Central European country of Orsinia, and the name of a larp about that reception center. |
== Summary == | == Summary == | ||
− | Five players portrayed reception | + | Five players portrayed reception center personnel, while the remainder were refugees from a series of Nordic wars that mirrored the break-up of former Yugoslavia. Players of refugee characters came from Norway, Sweden and Finland and played characters of the same nationalities as themselves. The role-playing experience was marked by subdued but powerful tensions between the ethnic groups and between the refugees and the representatives of the Orsinian system. |
== Themes == | == Themes == | ||
While set to an alternative present, the system that refugee characters were subjected to was closely and critically modeled on Norwegian practices of the time. The larp had a strong emphasis on realism in role-playing and scenography (building a [[360º]] illusion), as well as claiming real-world relevance for its themes - nationalism and national identity, the treatment of refugees, and the dehumanizing nature of bureaucracy. | While set to an alternative present, the system that refugee characters were subjected to was closely and critically modeled on Norwegian practices of the time. The larp had a strong emphasis on realism in role-playing and scenography (building a [[360º]] illusion), as well as claiming real-world relevance for its themes - nationalism and national identity, the treatment of refugees, and the dehumanizing nature of bureaucracy. | ||
− | Through two smaller prologue larps (one in Norway, one in Sweden), as well as meditative and dramatic exercises pre-larp, players were made to identify with, and experience an impression of, the emotional traumas of war refugees. For this reason, despite the larp depicting the bored and subdued life of an asylum reception | + | Through two smaller prologue larps (one in Norway, one in Sweden), as well as meditative and dramatic exercises pre-larp, players were made to identify with, and experience an impression of, the emotional traumas of war refugees. For this reason, despite the larp depicting the bored and subdued life of an asylum reception center, Europa is often seen as a larp about war. |
== Impact == | == Impact == | ||
Line 28: | Line 35: | ||
* [[Slow landing]] | * [[Slow landing]] | ||
* [[Hardcore]] | * [[Hardcore]] | ||
− | [[Category: | + | [[Category:Larp events]] |
− |
Revision as of 15:59, 5 January 2019
Information | |
---|---|
Date | February 24–28, 2001 |
Duration | 4 days |
Location | Lunde Leirsted, Vestby, Norway |
Participants | 45 |
Budget | €5,000 |
Participation fee | €100 |
Credits | |
Designed by | Eirik Fatland |
Produced by | Irene Tanke |
Creators |
Europa was the name of a reception center for asylum seekers in the fictive Central European country of Orsinia, and the name of a larp about that reception center.
Contents
Summary
Five players portrayed reception center personnel, while the remainder were refugees from a series of Nordic wars that mirrored the break-up of former Yugoslavia. Players of refugee characters came from Norway, Sweden and Finland and played characters of the same nationalities as themselves. The role-playing experience was marked by subdued but powerful tensions between the ethnic groups and between the refugees and the representatives of the Orsinian system.
Themes
While set to an alternative present, the system that refugee characters were subjected to was closely and critically modeled on Norwegian practices of the time. The larp had a strong emphasis on realism in role-playing and scenography (building a 360º illusion), as well as claiming real-world relevance for its themes - nationalism and national identity, the treatment of refugees, and the dehumanizing nature of bureaucracy.
Through two smaller prologue larps (one in Norway, one in Sweden), as well as meditative and dramatic exercises pre-larp, players were made to identify with, and experience an impression of, the emotional traumas of war refugees. For this reason, despite the larp depicting the bored and subdued life of an asylum reception center, Europa is often seen as a larp about war.
Impact
Europa was held right before Knutepunkt 2001. While preceded by both Kybergenesis and AmerikA, Europa's international player-base marks it as the break-through of politically themed larping in the Nordic countries.