Difference between revisions of "Emily Care Boss"

From Nordic Larp Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
|sort_name=Care Boss, Emily
 
|sort_name=Care Boss, Emily
 
|country=USA
 
|country=USA
}}{{Academics who write about Nordic Larp}}
+
}}[[Category:Academics who write about Nordic Larp]]
 
'''Emily Care Boss''' is an acclaimed American game designer and theorist who created several romantic role-playing games including Breaking the Ice, Shooting the Moon and the jeepform-y Under my Skin. In 2007 she coined the word "[[bleed]]" at [[Ropecon]]. An important member of the Forge forums, she summarized much of the site's game theory in her essay "Key Concepts in Forge Theory," from the 2008 Knutebook [[Playground Worlds]].
 
'''Emily Care Boss''' is an acclaimed American game designer and theorist who created several romantic role-playing games including Breaking the Ice, Shooting the Moon and the jeepform-y Under my Skin. In 2007 she coined the word "[[bleed]]" at [[Ropecon]]. An important member of the Forge forums, she summarized much of the site's game theory in her essay "Key Concepts in Forge Theory," from the 2008 Knutebook [[Playground Worlds]].
  

Revision as of 15:09, 12 November 2015

Template:Person Emily Care Boss is an acclaimed American game designer and theorist who created several romantic role-playing games including Breaking the Ice, Shooting the Moon and the jeepform-y Under my Skin. In 2007 she coined the word "bleed" at Ropecon. An important member of the Forge forums, she summarized much of the site's game theory in her essay "Key Concepts in Forge Theory," from the 2008 Knutebook Playground Worlds.

Articles on Roleplaying