Difference between revisions of "Marras"
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− | {{ | + | {{Infobox larp design |
− | | | + | |first_run={{start and end dates|2015|7|10|2015|7|12}} in Mäntsälä, Finland |
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|name=Marras | |name=Marras | ||
− | | | + | |participants=24 |
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|duration=42 hours | |duration=42 hours | ||
− | | | + | |website={{URL|marras.harmaasudet.fi}} |
− | | | + | |designers={{plainlist|*[[Hannu Niemi]] |
− | | | + | * [[Santeri Virtanen]]}} |
− | | | + | |techniques={{plainlist|*[[Meta room]] |
− | | | + | *[[Pre-larp workshop]] |
− | | | + | * [[Act structure]]}} |
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}} | }} | ||
− | == | + | {{Infobox larp run |
− | Marras is a Nordic larp for 24 players set one year after the world has been devastated by a global pandemic. Marras aims to tell a story of loss and regret, about people who are struggling to survive mentally and physically in a quiet and desolate land. The genre of the larp is post-apocalyptic drama. The game has been run twice: first in July 2015 and second time in August 2016. | + | |date={{start and end dates|2015|7|10|2015|7|12}} |
+ | |location=Mäntsälä, Finland | ||
+ | |name=Marras (2015) | ||
+ | |participants=24 | ||
+ | |budget=~{{currency|1300|EUR}} | ||
+ | |participation_fee={{currency|50|EUR}}-{{currency|55|EUR}} | ||
+ | |producers={{plainlist|* [[Hannu Niemi]] | ||
+ | * [[Santeri Virtanen]] | ||
+ | * [[Rakka Salminen]] | ||
+ | * [[Maarit Neuvonen]]}} | ||
+ | }} | ||
+ | {{Infobox larp run | ||
+ | |date={{start and end dates|2016|8|5|2016|8|7}} | ||
+ | |location=Mäntsälä, Finland | ||
+ | |name=Marras (2016) | ||
+ | |participants=24 | ||
+ | |budget=~{{currency|1300|EUR}} | ||
+ | |participation_fee={{currency|50|EUR}}-{{currency|55|EUR}} | ||
+ | |producers={{plainlist|* [[Hannu Niemi]] | ||
+ | * [[Santeri Virtanen]] | ||
+ | * [[Aiko Lohtander]] | ||
+ | * [[Iida Heikkari]] | ||
+ | * [[Halti I.]]}} | ||
+ | }} | ||
+ | |||
+ | '''Marras''' is a Nordic larp for 24 players set one year after the world has been devastated by a global pandemic. Marras aims to tell a story of loss and regret, about people who are struggling to survive mentally and physically in a quiet and desolate land. The genre of the larp is post-apocalyptic drama. The game has been run twice: first in July 2015 and second time in August 2016. | ||
== Design == | == Design == | ||
Marras lasts for approximately 42 hours and is mostly played in a linear 360 environment. In addition, the game uses an on-site meta room (black box) to recreate characters’ past and to highlight the main themes of the game: loss and regret. This is supported by designating each player one supporting (NPC) character representing a close person (close relative, friend, partner etc.) who has died in the preceding pandemic. Player characters are developed together with the supporting players to ensure the significance of the relationships. | Marras lasts for approximately 42 hours and is mostly played in a linear 360 environment. In addition, the game uses an on-site meta room (black box) to recreate characters’ past and to highlight the main themes of the game: loss and regret. This is supported by designating each player one supporting (NPC) character representing a close person (close relative, friend, partner etc.) who has died in the preceding pandemic. Player characters are developed together with the supporting players to ensure the significance of the relationships. | ||
− | Marras is divided into three acts with differing themes: Act 1 Hope, Act 2 Loss, and Act 3 Moral issues and future choices. The themes are highlighted both by GM-created content in the linear game and by playing scenes between player and supporting characters in the meta room. For example the scenes in the second act (Loss) can include supporting characters’ death scenes. | + | Marras is divided into three acts with differing themes: Act 1 Hope, Act 2 Loss, and Act 3 Moral issues and future choices. The themes are highlighted both by GM-created content in the linear game and by playing scenes between player and supporting characters in the meta room. For example, the scenes in the second act (Loss) can include supporting characters’ death scenes. |
== Documentation == | == Documentation == | ||
Photos from the first run by Tuomas Puikkonen: https://www.flickr.com/photos/darkismus/sets/72157655872184968 | Photos from the first run by Tuomas Puikkonen: https://www.flickr.com/photos/darkismus/sets/72157655872184968 | ||
− | + | [[category:Larps]] | |
− | + | [[category:Larp runs]] | |
+ | [[category:Larp runs in Finland]] | ||
+ | [[category:2015 larp runs]] | ||
+ | [[category:2016 larp runs]] |
Latest revision as of 22:13, 13 January 2019
Marras | |
---|---|
Duration | 42 hours |
Designed by | |
Techniques | |
Participants | 24 |
First run | July 10–12, 2015 | in Mäntsälä, Finland
Website | marras |
Information | |
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Date | July 10–12, 2015 |
Location | Mäntsälä, Finland |
Participants | 24 |
Budget | ~€1,300 |
Participation fee | €50-€55 |
Credits | |
Produced by |
Information | |
---|---|
Date | August 5–7, 2016 |
Location | Mäntsälä, Finland |
Participants | 24 |
Budget | ~€1,300 |
Participation fee | €50-€55 |
Credits | |
Produced by |
Marras is a Nordic larp for 24 players set one year after the world has been devastated by a global pandemic. Marras aims to tell a story of loss and regret, about people who are struggling to survive mentally and physically in a quiet and desolate land. The genre of the larp is post-apocalyptic drama. The game has been run twice: first in July 2015 and second time in August 2016.
Design
Marras lasts for approximately 42 hours and is mostly played in a linear 360 environment. In addition, the game uses an on-site meta room (black box) to recreate characters’ past and to highlight the main themes of the game: loss and regret. This is supported by designating each player one supporting (NPC) character representing a close person (close relative, friend, partner etc.) who has died in the preceding pandemic. Player characters are developed together with the supporting players to ensure the significance of the relationships.
Marras is divided into three acts with differing themes: Act 1 Hope, Act 2 Loss, and Act 3 Moral issues and future choices. The themes are highlighted both by GM-created content in the linear game and by playing scenes between player and supporting characters in the meta room. For example, the scenes in the second act (Loss) can include supporting characters’ death scenes.
Documentation
Photos from the first run by Tuomas Puikkonen: https://www.flickr.com/photos/darkismus/sets/72157655872184968