Difference between revisions of "Shadows"

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[[File:simbelmyne_shadows.jpg|thumb|Shadow influencing player atSimbelmynë]]A technique where a player has a ''shadow'', a person that follows the player around and can interact on an [[in-game]]-, and/or meta-level with the player. This ''shadow'' can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-''real'' like a possessing spirit or guardian angel (and then the shadow may or may not exist for other players).
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[[File:simbelmyne_shadows.jpg|thumb|Shadow influencing player at [[Simbelmyne|Simbelmynë]]]]
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A technique where a player has a ''shadow'', a person that follows the player around and can interact on an [[in-game]]-, and/or meta-level with the player. This ''shadow'' can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-''real'' like a possessing spirit or guardian angel (and then the shadow may or may not exist for other players).
  
 
==Examples==
 
==Examples==
 
* Usually shadows are used to influence or control the player in someway. [[Knappnålshuvudet]] is a good example of a shadow-heavy LARP, where shadows in the form of ''guardian angels'' were used.
 
* Usually shadows are used to influence or control the player in someway. [[Knappnålshuvudet]] is a good example of a shadow-heavy LARP, where shadows in the form of ''guardian angels'' were used.
 
* A variant of shadows called Phantom players was used in [[The Monitor Celestra]]. The phantoms stayed invisible unless they initiated player contact by touching a player during the game.
 
* A variant of shadows called Phantom players was used in [[The Monitor Celestra]]. The phantoms stayed invisible unless they initiated player contact by touching a player during the game.
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* Another variant of Shadow was used at [[Simbelmyne|Simbelmynë]], where non-diegetic (and, hence, invisible) shadows could whisper suggestions, clues or "inner monologues" (as if the characters were having those inner monologue themselves), initiate "dialogues" when the players were in a "dream state" and even physically steer or touch them, which the players would take as their subconscious thoughts and actions or their "base natures" winning out over their "honor".
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]

Latest revision as of 13:53, 24 July 2018

Shadow influencing player at Simbelmynë

A technique where a player has a shadow, a person that follows the player around and can interact on an in-game-, and/or meta-level with the player. This shadow can for instance portray a players conscience or voices in the players head (and as such the shadow does not exist to other players), or could be something semi-real like a possessing spirit or guardian angel (and then the shadow may or may not exist for other players).

Examples

  • Usually shadows are used to influence or control the player in someway. Knappnålshuvudet is a good example of a shadow-heavy LARP, where shadows in the form of guardian angels were used.
  • A variant of shadows called Phantom players was used in The Monitor Celestra. The phantoms stayed invisible unless they initiated player contact by touching a player during the game.
  • Another variant of Shadow was used at Simbelmynë, where non-diegetic (and, hence, invisible) shadows could whisper suggestions, clues or "inner monologues" (as if the characters were having those inner monologue themselves), initiate "dialogues" when the players were in a "dream state" and even physically steer or touch them, which the players would take as their subconscious thoughts and actions or their "base natures" winning out over their "honor".