Difference between revisions of "Trenne byar"

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{{Larp
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{{Infobox larp run
|image=
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|date={{start and end dates|1994|7|26|1994|7|31}}
|date=1994
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|location=Sweden
|location= Sweden
 
|country=Sweden
 
 
|name=Trenne Byar
 
|name=Trenne Byar
|motto=
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|english_name=Three Villages
|number_of_runs=1
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|participants=~1100
|number_of_players=ca 1100
 
 
|duration=5 days
 
|duration=5 days
|full_credits=Designed by [[Aigars Grins]], [[Martin Ericsson]], [[Gabriel Walldén]], [[Christian Angerbjörn]], [[Alexander Graff]], [[Gabriel Sandberg]], [[Joakim Skog]] and [[Christopher Sandberg]].
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|designers={{plainlist|* [[Aigars Grins]]
|participation_fee=SEK 800
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* [[Martin Ericsson]]
|game_mechanics=Several
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* [[Gabriel Walldén]]
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* [[Christian Angerbjörn]]
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* [[Alexander Graff]]
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* [[Gabriel Sandberg]]
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* [[Joakim Skog]]
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* [[Christopher Sandberg]]}}
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|participation_fee={{currency|800|SEK}}
 +
|techniques={{plainlist|* [[Off-game rune]]}}
 
}}
 
}}
'''Trenne Byar'''  was at the time the largets larp ever in Sweden with 1100 players, and most likely is one of the most well known Swedish larps ever to be made. It was produced by a group called Ett Glas within the society called Stockholms Fria Livesällskap (SFL). The organising team was made up by by [[Aigars Grins]], [[Martin Ericsson]], [[Gabriel Walldén]], [[Christian Angerbjörn]], [[Alexander Graff]], [[Gabriel Sandberg]], [[Joakim Skog]] and [[Christopher Sandberg]]. Many other people were involved in the creation of the larp as well. Production started in 1992 and the event was set up in 1994.
+
'''Trenne Byar'''  was at the time the largets larp ever in Sweden with 1100 players, and most likely is one of the most well known Swedish larps ever to be made. It was produced by a group called [[Ett Glas]] within the society called [[Stockholms Fria Livesällskap]] (SFL). The organising team was made up by [[Aigars Grins]], [[Martin Ericsson]], [[Gabriel Walldén]], [[Christian Angerbjörn]], [[Alexander Graff]], [[Gabriel Sandberg]], [[Joakim Skog]] and [[Christopher Sandberg]]. Many other people were involved in the creation of the larp as well. Production started in 1992 and the event was set up in 1994.
  
 
The larp was set in the fictional county of Hed, a part of the Duvrike kingdom, during a festival called Sensommarvåren. Unique for the time was that the game took place in and around three settlements, the cloister Svalvid, the village Arnros and the trading port Vidhamn. The larp had its own alfabet, Dulin, along with language for orcs, Svartiska, and elves, Thuaveon.  
 
The larp was set in the fictional county of Hed, a part of the Duvrike kingdom, during a festival called Sensommarvåren. Unique for the time was that the game took place in and around three settlements, the cloister Svalvid, the village Arnros and the trading port Vidhamn. The larp had its own alfabet, Dulin, along with language for orcs, Svartiska, and elves, Thuaveon.  
  
The larp also was the first to use the today commmonly used [[Off Game Rune]], a symbol indicating that a certain parcel or object is off game. A special rune for first aid was also created.
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The larp also was the first to use the today commonly used [[off-game rune]], a symbol indicating that a certain parcel or object is off game. A special rune for first aid was also created.
  
 
The larp was also among the first larps in Sweden to sport its own designed currency, with about 18000 coins in circulation.   
 
The larp was also among the first larps in Sweden to sport its own designed currency, with about 18000 coins in circulation.   
  
 
==Controversy==
 
==Controversy==
The larp was heavily criticised before, during and after for its lack of organisational management. This was especially the case when it came to matters of logistics and transportation as well as having the inability to provide players with food, toilet paper and other basic needs.  
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The larp was heavily criticized before, during and after for its lack of organizational management. This was especially the case when it came to matters of logistics and transportation as well as having the inability to provide players with food, toilet paper and other basic needs.  
  
 
==Techniques==
 
==Techniques==
* [[Off Game Rune]]
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* [[Off-game rune]]
  
 
==Production==
 
==Production==
* Sweden - [[Ett Glas]] and [[Stockholms Fria Livesällskap - SFL]]
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* Sweden - [[Ett Glas]] and [[Stockholms Fria Livesällskap|Stockholms Fria Livesällskap - SFL]]
  
[[Category:1994]]
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[[Category:Larps]]
[[Category:Sweden]]
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[[Category:Larp runs]]
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[[Category:Larp runs in Sweden]]
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[[Category:1994 larp runs]]

Latest revision as of 21:34, 13 January 2019

Trenne Byar
English nameThree Villages
Techniques
Information
DateJuly 26–31, 1994 (1994-07-26 – 1994-07-31)
Duration5 days
LocationSweden
Participants~1100
Participation feekr 800
Credits
Designed by

Trenne Byar was at the time the largets larp ever in Sweden with 1100 players, and most likely is one of the most well known Swedish larps ever to be made. It was produced by a group called Ett Glas within the society called Stockholms Fria Livesällskap (SFL). The organising team was made up by Aigars Grins, Martin Ericsson, Gabriel Walldén, Christian Angerbjörn, Alexander Graff, Gabriel Sandberg, Joakim Skog and Christopher Sandberg. Many other people were involved in the creation of the larp as well. Production started in 1992 and the event was set up in 1994.

The larp was set in the fictional county of Hed, a part of the Duvrike kingdom, during a festival called Sensommarvåren. Unique for the time was that the game took place in and around three settlements, the cloister Svalvid, the village Arnros and the trading port Vidhamn. The larp had its own alfabet, Dulin, along with language for orcs, Svartiska, and elves, Thuaveon.

The larp also was the first to use the today commonly used off-game rune, a symbol indicating that a certain parcel or object is off game. A special rune for first aid was also created.

The larp was also among the first larps in Sweden to sport its own designed currency, with about 18000 coins in circulation.

Controversy

The larp was heavily criticized before, during and after for its lack of organizational management. This was especially the case when it came to matters of logistics and transportation as well as having the inability to provide players with food, toilet paper and other basic needs.

Techniques

Production