Difference between revisions of "As Larp Grows Up"
m |
|||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox book |
+ | | name = As Larp Grows Up | ||
+ | | image = 2003-As.Larp.Grows.Up.jpg | ||
+ | | author = {{Unbulleted list|[[Morten Gade]]|[[Line Thorup]]|[[Mikkel Sander]]}} | ||
+ | | country = Denmark | ||
+ | | published = 2003 | ||
+ | }} | ||
+ | |||
'''As Larp Grows Up''' was published in conjunction with the [[Knudepunkt 2003]] conference. | '''As Larp Grows Up''' was published in conjunction with the [[Knudepunkt 2003]] conference. | ||
− | == Content == | + | ==Content== |
Line 12: | Line 19: | ||
− | '''[[The three way model|The Three Way Model]]''' Revision of the Threefold Model by Petter Bøckman | + | '''[[The three way model|The Three Way Model]]''' Revision of the Threefold Model by [[Petter Bøckman]] |
A classic and controversial theory originally from tabletop thinkers of how there are three main ways to approach larping, the gamist, dramatist and immersionist angles. | A classic and controversial theory originally from tabletop thinkers of how there are three main ways to approach larping, the gamist, dramatist and immersionist angles. | ||
− | '''The Dogma 99 Manifesto''' The Vow of Chastity by Eirik Fatland, Lars Wingård | + | '''The Dogma 99 Manifesto''' The Vow of Chastity by [[Eirik Fatland]], [[Lars Wingård]] |
Ten commandments for a new purist way of making larps that take away much of the baggage from our tabletop origins and put power in the hands of the players. And a really thorough follow-up explanation, by the authors. | Ten commandments for a new purist way of making larps that take away much of the baggage from our tabletop origins and put power in the hands of the players. And a really thorough follow-up explanation, by the authors. | ||
− | '''The Manifesto of the Turku School''' by Mike Pohjola | + | '''[[The Manifesto of the Turku School]]''' by [[Mike Pohjola]] |
The original "Immersionism good, everything else bad" manifesto, that aims at larp as an artform. It has a lovely pretentious tone, covering up some good and some bad advice to players. | The original "Immersionism good, everything else bad" manifesto, that aims at larp as an artform. It has a lovely pretentious tone, covering up some good and some bad advice to players. | ||
− | === That's Larp! === | + | ===That's Larp!=== |
− | '''Why do Bad Larps Happen to Good People?''' by | + | '''Why do Bad Larps Happen to Good People?''' by [[Johanna Koljonen]] |
An attempt to explore the differences in creative agendas and assumptions among roleplayers in different cultures, as well as the root definition of roleplaying and larp. | An attempt to explore the differences in creative agendas and assumptions among roleplayers in different cultures, as well as the root definition of roleplaying and larp. | ||
− | '''The Meilahti School: Thoughts on Role-playing''' by Henri Hakkarainen & Jaakko Stenros | + | '''The Meilahti School: Thoughts on Role-playing''' by [[Henri Hakkarainen]] & [[Jaakko Stenros]] |
A great attempt at defining roleplaying. It covers a lot of good views, though it's scope is limited to gamemastered games in some form. | A great attempt at defining roleplaying. It covers a lot of good views, though it's scope is limited to gamemastered games in some form. | ||
− | '''Interaction: The Key Element of larp''' by Morten Gade | + | '''Interaction: The Key Element of larp''' by [[Morten Gade]] |
A descriptive look at larp through the lens of interactions between the elements that constitute it. | A descriptive look at larp through the lens of interactions between the elements that constitute it. | ||
− | '''Relation Theory''' by Ryan Rohde Hansen | + | '''Relation Theory''' by [[Ryan Rohde Hansen]] |
A look at how the dynamic nature of larp emerges from a set of very simple starting situations, also some observations on the relationships of players. | A look at how the dynamic nature of larp emerges from a set of very simple starting situations, also some observations on the relationships of players. | ||
− | '''The Diegetic Rooms of Larp''' by Carsten Andreasen | + | '''The Diegetic Rooms of Larp''' by [[Carsten Andreasen]] |
An article explaining the differences and overlaps between fiction and real world, or diegesis / non-diegesis, plus the states of being and understandings of the players in that crossing. | An article explaining the differences and overlaps between fiction and real world, or diegesis / non-diegesis, plus the states of being and understandings of the players in that crossing. | ||
− | '''Role-playing as Interactive Construction of Subjective Diegeses''' by Markus Montola | + | '''Role-playing as Interactive Construction of Subjective Diegeses''' by [[Markus Montola]] |
A primer in understanding the concept of diegesis, how it is constructed and how players will always be co-creators. | A primer in understanding the concept of diegesis, how it is constructed and how players will always be co-creators. | ||
− | |||
===The real world=== | ===The real world=== | ||
Line 87: | Line 93: | ||
− | '''Larp as a Way to Enlightenment''' by Elge Larsson | + | '''Larp as a Way to Enlightenment''' by [[Elge Larsson]] |
A positive take on the vulnerable mental state in and after larp, looking at it through various religious and psychological lenses. | A positive take on the vulnerable mental state in and after larp, looking at it through various religious and psychological lenses. | ||
Line 100: | Line 106: | ||
− | '''Fuck the Audience''' by Juhana Pettersson | + | '''Fuck the Audience''' by [[Juhana Pettersson]] |
A tale of a series of intentionally bad, randomly generated, sometimes fake (vampire) larps. | A tale of a series of intentionally bad, randomly generated, sometimes fake (vampire) larps. | ||
Line 122: | Line 128: | ||
'''Three basic concepts for LARP organizers''' by Rune Lippert | '''Three basic concepts for LARP organizers''' by Rune Lippert | ||
− | The values and lessons of the | + | The values and lessons of the Danish group Einherjerne's style of simulationist sandbox larps, especially in regards to using minimal rules and creating immediate plots. |
Line 128: | Line 134: | ||
− | '''Dictionary''' by Petter Bøckman | + | '''Dictionary''' by [[Petter Bøckman]] |
A comprehensive dictionary of various larp terms. | A comprehensive dictionary of various larp terms. | ||
Line 138: | Line 144: | ||
− | '''The multi-tier game immersion theory''' by J. Tuomas Harviainen | + | '''The multi-tier game immersion theory''' by [[J. Tuomas Harviainen]] |
Expanding on the concept of immersion, it takes the principle apart and looks at three levels of immersion: Character, reality and narrative, as well as the different | Expanding on the concept of immersion, it takes the principle apart and looks at three levels of immersion: Character, reality and narrative, as well as the different | ||
− | '''Postmodernism''' by Elge Larsson | + | '''Postmodernism''' by [[Elge Larsson]] |
What modernism and postmodernism are and how that relates to larp / participatory art in general. | What modernism and postmodernism are and how that relates to larp / participatory art in general. | ||
Line 149: | Line 155: | ||
==Downloads== | ==Downloads== | ||
− | * [ | + | *[//nordiclarp.org/w/images/c/c2/2003-As.Larp.Grows.Up.pdf As Larp Grows Up] (PDF) |
+ | [[Category:Books]] |
Latest revision as of 00:31, 31 December 2018
Author | |
---|---|
Country | Denmark |
Published | 2003 |
As Larp Grows Up was published in conjunction with the Knudepunkt 2003 conference.
Contents
Content
Introduction by Line Thorup, Mikkel Sander and Morten Gade
Classics
The Three Way Model Revision of the Threefold Model by Petter Bøckman
A classic and controversial theory originally from tabletop thinkers of how there are three main ways to approach larping, the gamist, dramatist and immersionist angles.
The Dogma 99 Manifesto The Vow of Chastity by Eirik Fatland, Lars Wingård
Ten commandments for a new purist way of making larps that take away much of the baggage from our tabletop origins and put power in the hands of the players. And a really thorough follow-up explanation, by the authors.
The Manifesto of the Turku School by Mike Pohjola
The original "Immersionism good, everything else bad" manifesto, that aims at larp as an artform. It has a lovely pretentious tone, covering up some good and some bad advice to players.
That's Larp!
Why do Bad Larps Happen to Good People? by Johanna Koljonen
An attempt to explore the differences in creative agendas and assumptions among roleplayers in different cultures, as well as the root definition of roleplaying and larp.
The Meilahti School: Thoughts on Role-playing by Henri Hakkarainen & Jaakko Stenros
A great attempt at defining roleplaying. It covers a lot of good views, though it's scope is limited to gamemastered games in some form.
Interaction: The Key Element of larp by Morten Gade
A descriptive look at larp through the lens of interactions between the elements that constitute it.
Relation Theory by Ryan Rohde Hansen
A look at how the dynamic nature of larp emerges from a set of very simple starting situations, also some observations on the relationships of players.
The Diegetic Rooms of Larp by Carsten Andreasen
An article explaining the differences and overlaps between fiction and real world, or diegesis / non-diegesis, plus the states of being and understandings of the players in that crossing.
Role-playing as Interactive Construction of Subjective Diegeses by Markus Montola
A primer in understanding the concept of diegesis, how it is constructed and how players will always be co-creators.
The real world
The use of history in larp by Xenia Salomonsen
An overview of historical correct or inspired larps.
Institutional development of Larp in Oslo by Ragnhild Hutchison
An economic take on the role of institutions in larpcreation, using developments in Oslo as an example.
Play is Political by Johan Soderberg
Roleplaying's position in postmodern living, as an individual escape or artform, as well as some political perspectives.
Learning by Fiction by Thomas Duus Henriksen
A critical look at using roleplay in education, especially the schism in understanding between teachers and larpers.
Phantasmagorie, Simulacre and the Danger of Dragonlance by Marie Carsten Pedersen
A modern cultural history look at fantasy larp, especially the worlds created. It looks on the role of escapism, fiction and myth in the act of worldbuilding.
Larp as a Way to Enlightenment by Elge Larsson
A positive take on the vulnerable mental state in and after larp, looking at it through various religious and psychological lenses.
Zen, Roleplay and Personal Expansion by Denkyu Sebatian Gundel
A look at zen and how it relates to roleplaying, improv and personal growth.
Just do it!
Fuck the Audience by Juhana Pettersson
A tale of a series of intentionally bad, randomly generated, sometimes fake (vampire) larps.
The Development of Ideas by Christian Badse
How to handle ideas, from inception, through refinement, testing and documentation.
Essentials of project management by Mikkel Sander
Basic guide to the role of main organizer of larp projects.
The good character description by Martin Enghoff
The essentials of classic character writeups.
Three basic concepts for LARP organizers by Rune Lippert
The values and lessons of the Danish group Einherjerne's style of simulationist sandbox larps, especially in regards to using minimal rules and creating immediate plots.
Dictionary
Dictionary by Petter Bøckman
A comprehensive dictionary of various larp terms.
The Lost Chapters
Two extra articles
The multi-tier game immersion theory by J. Tuomas Harviainen
Expanding on the concept of immersion, it takes the principle apart and looks at three levels of immersion: Character, reality and narrative, as well as the different
Postmodernism by Elge Larsson
What modernism and postmodernism are and how that relates to larp / participatory art in general.
Downloads
- As Larp Grows Up (PDF)