Difference between revisions of "Pervasive"
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(→Examples of pervasive games: Added to list link to Project Ascension) |
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− | '''Pervasive''' is | + | {{Stub}} |
+ | '''Pervasive''' is used to describe games that intertwine with the non-[[Diegesis|diegetic]] world, i.e. take place out in the real world or among people unaware of the game. | ||
+ | |||
+ | ==Examples of pervasive games== | ||
+ | |||
+ | *Quite a few vampire/World of Darkness-larps has been played, early on, in the "public". | ||
+ | *[[Agabadan]] | ||
+ | *[[Agabadan 2]] | ||
+ | *[[MediaJazz]] (also known as [[Reclaim]] | ||
+ | *[[Scen 3]] | ||
+ | *[[Project Ascension]] | ||
+ | *[[Prosopopeia]] | ||
+ | *[[Understockholm]] | ||
+ | *[[Maskspel]] | ||
+ | |||
+ | ==External links== | ||
+ | |||
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 05:45, 17 November 2022
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Pervasive is used to describe games that intertwine with the non-diegetic world, i.e. take place out in the real world or among people unaware of the game.
Examples of pervasive games
- Quite a few vampire/World of Darkness-larps has been played, early on, in the "public".
- Agabadan
- Agabadan 2
- MediaJazz (also known as Reclaim
- Scen 3
- Project Ascension
- Prosopopeia
- Understockholm
- Maskspel