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→‎Techniques: Detailed techniques of game
==Techniques==
 * [[Pre-larp Workshop]]- workshops of dancing, character creation and non-verbal playing.* [[Played through dancing]] - the only way of communication in significant part of the game is through non-verbal playing and dancing Blues Vernacular Dance.*[[Slow take-off]] - dancing through one song.*[[Slow Landing]]- dancing through one song.*[[Non-player Character|NPC]] - few of them to create mood and feeling of the game.*[[Soundtrack]] - for significant part of the game, considering it is played through dancing.*[[Tap Out]] - non-verbal and [[Safewords]].*[[Debriefing]] - in small groups.*[[Third Person Principle]] - especially during debriefing, starting by naming the character (they did not need to do it before the game).*[[Fateplay]] - stories of characters are fully set before the game (partially by organisers, partially in workshop co-creation)*[[Alter-egoes]] - two players play one character.*[[Dream Scene]] - cca half of the game is focused on dreams of their characters and is expressed only through dance.*[[Time Jump]] - the game focuses only on important moments in lives of characters, so time is inconsistent and there are time jumps incorporated as well as [[Flashback]].
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