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or it can be a set of clues to uncover the truth of a mystery, conspiracy, a web of lies or other the pre-written truths designed by the organisers.
The idea is that a participant at a larp will encounter clues or incentives at a larp-game in much the same way as someone pulling random marbles out of a bag.  The metaphor of the bag of marbles is used in figuring out probability in math.
(The math behind it is described as the "Bags of Marble" puzzle and can be searched on the internet using "math theory" & "bag of marbles").
(a topic [[Erlend Eidsem Hansen]] studied during his early years in object oriented computer programming.)
This is contrary to reading a book (which is a chronological action, page after page, scene after scene, like a railroad has stations along the line). It is also contrary to playing most computer games (which usually has a branching structure in the storyline, that you get alternate ways but the interactivity is deciding alternate actions and getting alternate endings. The Swedish Interactingarts Collective would name this in their book "Deltagerkultur" as Interactivity, but not as Interaction).
Scene structure - the modern interpretation
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