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'''Aftercare''' is methods to the take care of the participants of a larp after it is over and maybe even during play in [[act structure|act]] breaks.
The idea behind aftercare is to help players move from the mindset of the character back into real life in a safe way that helps them process game experiences constructively.
One of the main issues arising after games is bleed-out, where the player retains emotional aspects of the game experience after returning to real life. With proper aftercare it's possible to encourage positive carry-over and diminish the negative, as well as make players aware of the nature of these feelings and how to cope with them.
Especially In particular, bleed around relationships to with other characters can carry over and after the game. The personality of characters often contrast contrasts with that of the actual person who played the character and thus need the situation needs to be handled carefully by the involved parties and organizers.
===Debrief===