Difference between revisions of "Proteus: Sotakarjujen synty"
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− | '''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are '' | + | '''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of the Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead to body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. |
− | The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the | + | The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways. |
− | In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the | + | In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on. |
− | The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were | + | The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were warhogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project. |
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]]. | The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]]. |
Revision as of 10:13, 23 March 2019
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{{Infobox larp design |first_run=Template:Oct 12-14, 2018 in Kauhava, Finland |name=Proteus: Sotakarjujen synty |image= |tagline= |participants=75 |duration=12 hours |website={{}} |designers={{}Markus Montola, Simo Järvelä} |techniques={{}} }}
Proteus: Sotakarjujen synty (Eng Proteus: Origin of the Warhogs) was a larp based on Miska Fredman's tabletop roleplaying game Sotakarjut (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are warhogs, human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead to body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl.
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways.
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were warhogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.
The people behind the original idea for the larp were Vera Schneider and Miska Fredman. It was organised in collaboration with the Finnish larp association Illusia ry.
Credits
Lead producer: Vera Schneider
Content director, immaterial rights, source material: Miska Fredman
Game design: Markus Montola, Simo Järvelä
Marketing & communications:
Trailer & documentation: Valtteri Niskavaara
Communications, visual style, graphics: Sara Kananen
Players & location:
Location: Olli Nuopponen
Player support: Antti Kumpulainen
Workshops: Marko Taiminen
Characters:
Character coordinator: Ville-Eemeli Miettinen
Character writers: Ruska Koski, Nonna Laeslehto, Mika Loponen, Saara Honkanen, Sirian Holappa
Technology & props:
In charge of tech: Pekka Wallendahl
Tech team leader: Martti Laakso
Audiovisual team: Petteri Pesonen, Dani Ikonen, JP Venttola, Ossi Miikkulainen
Software team: JP Venttola, Mika Isomaa, Timo Kellokoski
Props: Carolin Piotrowski, Lotta Laukkanen, Mikko Heikura, Mikko Asunta
Building the set on location: Tanja Ylitalo
Consultant: Sanna Hautala
Warhog NPC players: Miska Fredman, Miika Säynevirta, Mikko Heikura, Markus Koivisto, Jarno Ahlström, Ari Rekonen
Photography: Tuomas Puikkonen
Trailer:
Producer: Vera Schneider
Director & screenplay: Valtteri Niskanen
Assistant director: Ronja Raitio
Narrators: Vera Schneider, Valtteri Niskanen
In roles: Hanna Viitanen, Paula Pennanen, Arttu Kurttila, Heikki Ahonen, Ruska Koski, Janita Seppälä
Camera & editing: Valtteri Niskanen
Sound: Mikko Aspelin
Lights: Ilari Nenonen, Atte Pulkkinen
External links
Original website (in Finnish):
proteus.sotakarjut.com
Photoset by Tuomas Puikkonen:
www.flickr.com/photos/darkismus/albums/72157674878700628/page1