05 Welcome by Benedikte
06 KP Online by Tommy Finsen
07 GiHa-DraMaK 07 by Erlend Eidsem Hansen
12 Knutepunkt; A retrospective vizualisation by Lars Munck
A series of humorous drawings.
16 Developing a Character by Holger Jacobsson
A suggestion to drop writing long background stories and descriptions for roleplaying characters and focus on the personal qualities and experiences that the players would want to explore.
18 Pre-LARP Communication by Cathrine Movold
A short primer on the principles of communicating information to the players before a game and the exciting new opportunities of digital media.
21 Cultural Studies and Role-Playing by Frans Mäyrä
The lack of and trouble of doing academic studies of roleplaying, due to it’s manifold character and grassroots nature.
23 The LRP-phenomenon by Lars Ivar and Owesen Lein-Borge
Summary of an article. Ritual theory as applied to larp. The unique conditions of audience-less performance and the liminal spaces that allow for behavious unaccepted in normal life. The duality of actual experiences in a fictional setting.
26 Norwegian Vampire LARP by Torgrim Husvik
An example of a vampire larp campaign in Norway and how it differs from the original Mind’s Eye Theatre system from the US, illustrating some particularities of norwegian larp.
28 Factors of LARP by Morten Gade
Seven factors that players would want out of larp: Adrenaline, fun, intrigues, personality, education, media, art.
30 Historical Worlds by Henrik Summanen
Ideas and examples of possible cooperation between museums and larpers, the kinds of thing each can gain from the other.
33 Before Full Time by Ingrid Fahlgren
Two examples of larps that had to be stopped before time, due to developments that hurt the play of a large part of the participants.
35 LARP on the Net by Bo Kjellson
How larpers are using chatrooms to continue the life of their characters between play.
36 Experience History by Hilde Bryhn, Cathrine Movold and Margrete Raaum
Example of and advice for using a larp to teach history to primary school students.
40 Politically Consciousness-Expanding Roleplaying by Helge Hiram
Philosophical perspectives on larp as a post-modern media and it’s ability to change political viewpoints.
43 Why LARP Changed the Society Before 2010 by Morten Gunnerud
A scifi-style look at how larp was supposed to save the world in just ten years.
47 Emotions and Authority by Ragnhild Hutchison
How a higher degree of women in the Oslo larp scene has brought emotional depth and a focus on relationship play into the hobby. As well as giving opportunities for women to take on roles of authority and the problems faced due to gendered socialization.
49 LARP = Sex? by Erlend Eidsem Hansen
A look at how larp is like sex in many ways, ex. the use of body language and the intensity between two people.
51 Hidden Plays in Public Places by Jonas Nelson
A thorough dissection of the dangers and moral implications of pervasive larping, using numerous examples.
54 Building Dramatics by Susanne Gräslund
A text on creating better dramatic structures for games, focusing on the individual player perspective. Goes through three-level models of design, dramatic webs, fateplay and assorted narrative techniques.
A comparison of the state of larp with contemporary media, specifically film and larp theory with political thinkers, to examine theorists who do not connect with reality of larp.
61 About the Feminist Movement by Staffan Ericsson
An ironic counterstatement.
62 Warning - Selfdestruction has Started by Thomas Davidsson
A warning that if we keep suppressing the dissenting voices, larp itself will die.
A series of statements on how larp ought to be and how to go about making it so.
68 The Manifest Sunday by Emil B. (Boss), Martin B. (?), Gabriel W. (Widing), and Tobias W. (Wrigstad)
69 Brosme 9,9 kg by Egil Moe
70 Dogma ‘99 (by a host of larp designers)
A look at the state of larp in various countries.
76 Larping in Denmark by Mikkel Sander
77 Rovantemi by Matti Nuorto
78 Larping in Norway ed. Ingrid Storrø
85 THE REGULATIONS