Difference between revisions of "The Book"

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By Torgrim Husvik
 
By Torgrim Husvik
  
An example of a vampire larp campaign in Norway and how it differs from the original Mind’s Eye Theatre system from the US, illustrating some particularities of Norwegian larp.
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An example of a vampire larp campaign in Norway and how it differs from the original Mind's Eye Theatre system from the US, illustrating some particularities of Norwegian larp.
  
 
====Factors of LARP====
 
====Factors of LARP====
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By Helge Hiram
 
By Helge Hiram
  
Philosophical perspectives on larp as a post-modern media and it’s ability to change political viewpoints.
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Philosophical perspectives on larp as a post-modern media and it's ability to change political viewpoints.
  
 
====Why LARP Changed the Society Before 2010====
 
====Why LARP Changed the Society Before 2010====

Latest revision as of 01:46, 3 January 2019

The Book
Author
CountryNorway
Published2001

The Book was published in conjunction with the Knutepunkt 2001 conference.

Content

The Book - Knutepunkt 2001

'Editorial

By Anethe Alfsvåg, Erlend Eidsem Hansen, Ingrid Storrø, Tommy Finsen, Bjørn Rugstad and Helge H. Jensen.

Welcome

By Benedikte

KP Online

By Tommy Finsen

GiHa-DraMaK 07

By Erlend Eidsem Hansen

The Articles

Knutepunkt; A retrospective vizualisation

By Lars Munck

A series of humorous drawings.

Developing a Character

By Holger Jacobsson

A suggestion to drop writing long background stories and descriptions for roleplaying characters and focus on the personal qualities and experiences that the players would want to explore.

Pre-LARP Communication

By Cathrine Movold

A short primer on the principles of communicating information to the players before a game and the exciting new opportunities of digital media.

Cultural Studies and Role-Playing

By Frans Mäyrä

The lack of and trouble of doing academic studies of roleplaying, due to its manifold character and grassroots nature.

The LRP-phenomenon

By Lars Ivar and Owesen Lein-Borge

Summary of an article. Ritual theory as applied to larp. The unique conditions of audience-less performance and the liminal spaces that allow for behavious unaccepted in normal life. The duality of actual experiences in a fictional setting.

Norwegian Vampire LARP

By Torgrim Husvik

An example of a vampire larp campaign in Norway and how it differs from the original Mind's Eye Theatre system from the US, illustrating some particularities of Norwegian larp.

Factors of LARP

By Morten Gade

Seven factors that players would want out of larp: Adrenaline, fun, intrigues, personality, education, media, art.

Historical Worlds

by Henrik Summanen

Ideas and examples of possible cooperation between museums and larpers, the kinds of thing each can gain from the other.

Before Full Time

By Ingrid Fahlgren

Two examples of larps that had to be stopped before time, due to developments that hurt the play of a large part of the participants.

LARP on the Net

By Bo Kjellson

How larpers are using chatrooms to continue the life of their characters between play.

Experience History

By Hilde Bryhn, Cathrine Movold and Margrete Raaum

Example of and advice for using a larp to teach history to primary school students.

Politically Consciousness-Expanding Roleplaying

By Helge Hiram

Philosophical perspectives on larp as a post-modern media and it's ability to change political viewpoints.

Why LARP Changed the Society Before 2010

By Morten Gunnerud

A scifi-style look at how larp was supposed to save the world in just ten years.

Emotions and Authority

By Ragnhild Hutchison

How a higher degree of women in the Oslo larp scene has brought emotional depth and a focus on relationship play into the hobby. As well as giving opportunities for women to take on roles of authority and the problems faced due to gendered socialization.

LARP = Sex?

By Erlend Eidsem Hansen

A  look at how larp is like sex in many ways, ex. the use of body language and the intensity between two people.

Hidden Plays in Public Places

By Jonas Nelson

A thorough dissection of the dangers and moral implications of pervasive larping, using numerous examples.

Building Dramatics

By Susanne Gräslund

A text on creating better dramatic structures for games, focusing on the individual player perspective. Goes through three-level models of design, dramatic webs, fateplay and assorted narrative techniques.

Two-Faced Dogme - Auteur Truth

By Johanna Koljonen

A comparison of the state of larp with contemporary media, specifically film and larp theory with political thinkers, to examine theorists who do not connect with reality of larp.

About the Feminist Movement

By Staffan Ericsson

An ironic counter statement.

Warning - Selfdestruction has Started

By Thomas Davidsson

A warning that if we keep suppressing the dissenting voices, larp itself will die.


The Manifests

A series of statements on how larp ought to be and how to go about making it so.

Introduction

Rules of the Post Bjorneborgian School

By J. Tuomas Harviainen and Lihaa Kuvitelmille

The Manifest Sunday

By Emil Boss, Martin Brodén, Gabriel Widing, and Tobias Wrigstad

Brosme 9,9 kg

By Egil Moe

Dogma ‘99

(By a host of larp designers)

The Countries

A look at the state of larp in various countries.

Larping in Sweden

By Anna Westerling

Larping in Denmark

By Mikkel Sander

Rovantemi

By Matti Nuorto

Larping in Norway

Ed. Ingrid Storrø

In the Nordic Castle of Murmansk

By Hanne Grasmo

Larps and Stripes

By Mike Pohjola

The Regulations

The People

Downloads