Difference between revisions of "Playground Worlds"

From Nordic Larp Wiki
Jump to navigation Jump to search
Line 7: Line 7:
  
 
Section A: Journalism & Community
 
Section A: Journalism & Community
Malik Hyltoft: The Role-Players’ School: Østerskov Efterskole
+
- Malik Hyltoft: The Role-Players’ School: Østerskov Efterskole
Jussi Ahlroth: Leave the Cat in the Box: Some Remarks on the Possibilities of Role-Playing Game Criticism
+
- Jussi Ahlroth: Leave the Cat in the Box: Some Remarks on the Possibilities of Role-Playing Game Criticism
Johanna Koljonen: The Dragon Was the Least of It: Dragonbane and Larp as Ephemera and Ruin
+
- Johanna Koljonen: The Dragon Was the Least of It: Dragonbane and Larp as Ephemera and Ruin
Anna Westerling: Producing A Nice Evening
+
- Anna Westerling: Producing A Nice Evening
Kåre Murmann Kjær: Design for Work Minimization
+
- Kåre Murmann Kjær: Design for Work Minimization
Nathan Hook: The Children of Treasure Trap: History and Trends of British Live Action Role-Play
+
- Nathan Hook: The Children of Treasure Trap: History and Trends of British Live Action Role-Play
  
 
Section B: Art & Design
 
Section B: Art & Design

Revision as of 20:00, 30 April 2012

Template:Book Playground Worlds: Creating and Evaluating Experiences of Role-Playing Games is the sixth annually published Knutebook. Published in conjunction with the Solmukohta 2008 conference, it was edited by Jaakko Stenros and Markus Montola. The book contains 25 articles and an introduction. The book was published by Ropecon. It is available as a free pdf on the web.

Contents

Markus Montola & Jaakko Stenros: Introduction

Section A: Journalism & Community

- Malik Hyltoft: The Role-Players’ School: Østerskov Efterskole
- Jussi Ahlroth: Leave the Cat in the Box: Some Remarks on the Possibilities of Role-Playing Game Criticism
- Johanna Koljonen: The Dragon Was the Least of It: Dragonbane and Larp as Ephemera and Ruin
- Anna Westerling: Producing A Nice Evening
- Kåre Murmann Kjær: Design for Work Minimization
- Nathan Hook: The Children of Treasure Trap: History and Trends of British Live Action Role-Play

Section B: Art & Design Justin Parsler: Frail Realities: Design Process Andie Nordgren: High Resolution Larping: Enabling Subtlety at Totem and Beyond Bjarke Pedersen & Lars Munck: Walking the White Road: A Trip into the Hobo Dream Katri Lassila: Adventurous Romanticism: Enabling a Strong Adventurous Element in Larp Matthijs Holter: Exhuming Agabadan Tobias Wrigstad: The Nuts and Bolts of Jeepform Anders Hultman, Anna Westerling and Tobias Wrigstad: Behind the Façade of A Nice Evening with the Family Jonas Trier-Knudsen: Stupid Stories:Using Narrativism in Designing Agerbørn Troels Barkholt-Spangsbo: Levelling the Playing Field and Designing Interaction Juhana Pettersson: The Age of Indulgence John H. Kim: Parlor Larps: A Study in Design

Section C: Research & Theory Heidi Hopeametsä: 24 Hours in a Bomb Shelter: Player, Character and Immersion in Ground Zero Erling Rognli: We Are the Great Pretenders: Larp is Adult Pretend Play Andreas Lieberoth: Are You the Daddy? Comparing Fantasy Play in Children and Adults through Vivian Gussin Paley’s A Child’s Work J. Tuomas Harviainen: Kaprow’s Scions Emily Care Boss: Key Concepts in Forge Theory Marie Denward & Annika Waern: Broadcast Culture Meets Role-Playing Culture Gabriel Widing: We Lost Our World and Made New Ones: Live Role-Playing in Modern Times Lars Konzack & Ian Dall: Fantasy and Medievalism in Role-Playing Games

Downloads