Difference between revisions of "Pervasive"
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− | {{ | + | {{Stub}} |
− | '''Pervasive''' is | + | '''Pervasive''' is used to describe games that intertwine with the non-[[Diegesis|diegetic]] world, i.e. take place out in the real world or among people unaware of the game. |
==Examples of pervasive games== | ==Examples of pervasive games== | ||
+ | * Quite a few vampire/World of Darkness-larps has been played, early on, in the "public". | ||
+ | * [[Agabadan]] | ||
+ | * [[Agabadan 2]] | ||
+ | * [[MediaJazz]] (also known as [[Reclaim]] | ||
+ | * [[Scen 3]] | ||
+ | * [[Prosopopeia]] | ||
+ | * [[Understockholm]] | ||
+ | * [[Maskspel]] | ||
==External links== | ==External links== | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 08:54, 28 May 2014
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Pervasive is used to describe games that intertwine with the non-diegetic world, i.e. take place out in the real world or among people unaware of the game.
Examples of pervasive games
- Quite a few vampire/World of Darkness-larps has been played, early on, in the "public".
- Agabadan
- Agabadan 2
- MediaJazz (also known as Reclaim
- Scen 3
- Prosopopeia
- Understockholm
- Maskspel