Difference between revisions of "Oslo Winterlarps"
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*[[Recurring scenes]] (also known as [[daily routines]])
*[[Recurring scenes]] (also known as [[daily routines]])
Revision as of 02:22, 27 April 2012
A Norwegian Winterlarp was a concept of quasihistoric larps that would involve reliving the daily life of a certain historic period as central aspect of the frame of the larp.
The storylines was often partly mythological marking them as a transitional genrè between the realism of 1942 and Europa and the fantasyfiction of the Norwegian Summerlarps and the Nosferatu larps.
Number of participants would range from 50 up to 100 participants.
The average playing time of such larps would be 3 days and 4 nights.
From 1992 to 2002 these would be almost yearly larpevents for the larpers in Oslo.
Early concepts, techniques and perceptions of playingstyles in Norway is deeply rooted from the everyday situations that arise when playing non-stop for days in a forest, living in cabins heated with firewood, making and taking food together as a large family, tribe, clan or ætt.
Ultimately the traditions among both organisers and participants of the Winterlarps in Oslo made the foundations for iconic larps like the 2nd World War game 1942 to be possible. This is also the case for the westerngames Wanted and Once upon a time.
1942 and Once upon a time are included in the Nordic Larp Book.
Being 360 degrees larps these concepts avoided off-game time by for example making it a part of the game to also be in character when in your underwear requiring people to provide seemingly period underwear, nightcaps and the like. Non-diegetic items not belonging to the characters environment was banned from the location. This would include watches, flashlights, cameras, walk-mans and after some years beepers and cellphones.
Participant would be in character also when sleeping, when eating, when visiting toilets. This made almost every location an active part of the game. People were at least trying to be in characer when in the toilets, in their sleeping quarters and so forth. Since the cabins would be relativily crowded with people it was viewed as limiting to the game that any indoor location should not be a part of the diegesis. It might not have been a conscious choice of the organisers, but the relatively young playergroup would get so agitated anyway, that it was at this moment in time difficult to upheld a rule of not allowing participants to sneak around other people sleeping, or kidnap people when they went to the traditional outdoor toilets in the dark.
(See the building in this photo to imagine a typical outdoor toilet and gaming location nighttime at these larps: http://www.maion.com/media/b2c56340-3668-11df-9d3e-19590d98061b-outdoor-toilets)
- Story Arcs
- Recurring scenes (also known as daily routines)
- Prewritten characters
- Retrospective storylines (Ibsen style, dark secrets from the past is reveiled in the present.)
- Branching incentivewebs (also at this point in time called "plots" in the Osloscene.)
- Dreamrooms (Early variant of a blackbox or metaroom)
- Dreams (Early variant of metatechniques)
The evening before the start of the larp participants would decorate their living quarters, get into costumes, make food and be only partly playing their characters. They might do last minute practice of names of related characters. Individually people would be testing the way of talking in-character, and often practice common songs related to the diegesis or the the overall genrè of the larp. More importantly participants would discuss routines like when to wake up, dishwashing, fetching water, maintaining the fire, foodmaking and establish time and reponsibility for common meals and other practical matters. An organiser would oversee this and balance it with the Scheduling and the Storyarc of the larp.
The reason for these historic larps to be held in wintertime was to be able to provide another form of larps that was suited to do in the off-season period of the winter holidays. In contrast to their predecessors, the fantasybased summerlarps cabins needed to be rented in order to be able to handle the cold weather. The summerlarps use of tents or pineshelters was inadequate due to the temperature and the snow. Cabins where rented through active larpers that had connection with the organisations of the Norwegian Scoutmovement (http://en.wikipedia.org/wiki/Scouting).
- A Winterlarp usually had a typical element of a flying start. Participants would go to bed out of character with the instructions that the larp will start when they wake up. Often the organisers would stage a scene early morning when everybody were asleep that would wake people up and kickstart the story. This would allow the characters a reason to feel alarmed, and also allowing the players diegetic excuses for their character to be confused or insecure about how to react believable in character for the first hours of the larp.
List of Games
- 1992 - Vingulmork 1196 - Set to the era of King Sverre who defied the pope
- 1993 - Kelterlaiven (The larp of the Celts) - Settlement of celts and vikings in north of the Brittish Isles haunted by mythological creatures of those cultures myths.
- 1994 - Vikinglaiven (The larp of the vikings)
- 1995 - Pestlaiven (The larp of the black death)
- 1996 - Bronsealderlaiven (The larp of the bronzeage) - Based on old norwegian folktraditions
- 1997 - Et vintereventyr - (A winters fairytale) - First pan-nordic Larp ever, organised parallell to the first Knutepunkt)
- 1998 - no traditional Winterlarp this year, instead 1944 was organised as the first 2nd Wordwar larp (many similarities in playing style)
- 1999 - no Winterlarp this year (it was a year of many other experiments during wintertime, the old crowd went to the 1920ies investigational crimestory larp named Dark Hill Mansion)
- 2000 - Fremmede Drømmer (Alien Dreams) - Based on old norse myths
- 2002 - Enigheten - (Historic game Wintertime, but set to the time of industrialisation in Norway) (http://folk.uio.no/mraaum/laiv/enighet-008.jpg)