Difference between revisions of "Narrative voice-over"

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To do a narrative voice over the player or director adds a narrative, a sort of [[Monologue]] that tells the story rather than the thoughts of a character, either spoken over the action or as filler between scenes. It can also be a kind of Intro or Outro to a whole game, usually used in conjunction with a [[Slow take-off]] and [[Slow Landing]].
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To do a narrative voice over the player or director adds a narrative, a sort of [[monologue]] that tells the story rather than the thoughts of a character, either spoken over the action or as filler between scenes. It can also be a kind of Intro or Outro to a whole game, usually used in conjunction with a [[slow take-off]] and [[slow landing]].
  
 
==Examples==
 
==Examples==
 
One kind of narrative voice over used in [[When Our Destinies Meet]] is the player thought, where the thoughts and ideas of the players about the scene and play is exposed in order to shine light on the moral predicaments, the power structures, and the social situation.
 
One kind of narrative voice over used in [[When Our Destinies Meet]] is the player thought, where the thoughts and ideas of the players about the scene and play is exposed in order to shine light on the moral predicaments, the power structures, and the social situation.
  
[[Utumno]] used excerpts from Tolkiens works, read aloud by [[Game Master|game masters]] to transition from off to on (and vice versa) at the beginning and end of the larp.
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[[Utumno]] used excerpts from Tolkiens works, read aloud by [[Game Master|game masters]] to transition from [[Slow take-off|off to on]] (and [[Slow Landing|vice versa]]) at the beginning and end of the larp. The vampire larp Kindred Society used one of several pre-recorded endings at the end of their final game as an outro.
  
  [[category:Techniques]]
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  [[Category:Techniques]]

Latest revision as of 13:57, 5 January 2019

To do a narrative voice over the player or director adds a narrative, a sort of monologue that tells the story rather than the thoughts of a character, either spoken over the action or as filler between scenes. It can also be a kind of Intro or Outro to a whole game, usually used in conjunction with a slow take-off and slow landing.

Examples

One kind of narrative voice over used in When Our Destinies Meet is the player thought, where the thoughts and ideas of the players about the scene and play is exposed in order to shine light on the moral predicaments, the power structures, and the social situation.

Utumno used excerpts from Tolkiens works, read aloud by game masters to transition from off to on (and vice versa) at the beginning and end of the larp. The vampire larp Kindred Society used one of several pre-recorded endings at the end of their final game as an outro.