Difference between revisions of "Monologue"

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The type of Monologue that is often used during [[Slow take-off]] and [[Slow Landing]].
 
The type of Monologue that is often used during [[Slow take-off]] and [[Slow Landing]].
 
All the players stop their talking (most often also their activities) going into a neutral, pausemode, optionally closing their eyes.
 
All the players stop their talking (most often also their activities) going into a neutral, pausemode, optionally closing their eyes.
A [[Narrator]] (or [[Game Master]]) tells a fragment of text verbally that can be used to direct the story or the situation into a new stage. This is also called a [[Narrative Voice Over]].
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A [[Narrator]] (or [[Game Master]]) tells a fragment of text verbally that can be used to direct the story or the situation into a new stage. This is also called a [[Narrative Voice Over]] and is a kind of [[Cut Scene|cut scene]].
Often used together with the instruction [[Freeze]].
 
  
Monologues can also be requested by a gamemaster as in [[When Our Destinies Meet]].
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=== Asking for a monologue===
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Monologues can also be requested by a [[Director]] or an other player as in [[When Our Destinies Meet]]. Then it becomes a kind of [[Cut Scene]].
  
 
== Examples and Referances ==
 
== Examples and Referances ==

Revision as of 20:54, 24 April 2013

A player holds a monologue which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is a tool to give other players insight into the speaking characters story and create game openings between them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story.

Different uses

Monologue box

The player marks a square in the air, rather like a TV-screen around her face, does the monologue or meta comment, and then closes the box with the same gesture. This technique has at least once been mistaken for a way to give off game messages, but that is not its purpose.

Ping the glass

Every player has a glass and something to ping it with. (A pen, a spoon, whatever is convenient.) When a glass is pinged, the owner of the glass gives an inner monologue, and marks the end of it by taking a sip from the glass. This technique can be used either for players to elicit monologues from others, or just as a marker for the monologue itself. It was first used in New Voices in Art in 2007.

The Monologue as a tool for the Gamemaster

The type of Monologue that is often used during Slow take-off and Slow Landing. All the players stop their talking (most often also their activities) going into a neutral, pausemode, optionally closing their eyes. A Narrator (or Game Master) tells a fragment of text verbally that can be used to direct the story or the situation into a new stage. This is also called a Narrative Voice Over and is a kind of cut scene.

Asking for a monologue

Monologues can also be requested by a Director or an other player as in When Our Destinies Meet. Then it becomes a kind of Cut Scene.

Examples and Referances

This is very much in use in Jeepformgames like Doubt,Growing Up,The Journey. It gives a feeling of a Brechtian theater where the narrator not only talks to the audience, but sort of acts out like a director at stage. Refer to plays of the type as The Caucasian Chalk Circle (http://en.wikipedia.org/wiki/The_Caucasian_Chalk_Circle).