Difference between revisions of "Masks"

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m (Larps with masks as a central part of their game design: clean up)
 
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==Larps with masks as a central part of their game design==
 
==Larps with masks as a central part of their game design==
*[[Persona]] (2005) - Danish convention larp that premiered at [[Fastaval 2005 ]], which used masks as [[diegetic]] tool in a utopian setting where the characters played archetypical members of society.
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*[[Persona]] (2005) - Danish convention larp that premiered at [[Fastaval 2005]], which used masks as [[diegetic]] tool in a utopian setting where the characters played archetypical members of society.
 
*[[Sort sol]] (2012) - Blackbox game from [[Blackbox CPH]], which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)
 
*[[Sort sol]] (2012) - Blackbox game from [[Blackbox CPH]], which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]

Latest revision as of 00:15, 30 May 2014

Masks have traditionally been used in a number of different ritual and theatric forms. In larp, masks can be used as a simple but powerful part of a costume - or as an integral part of the game design.

Larps with masks as a central part of their game design

  • Persona (2005) - Danish convention larp that premiered at Fastaval 2005, which used masks as diegetic tool in a utopian setting where the characters played archetypical members of society.
  • Sort sol (2012) - Blackbox game from Blackbox CPH, which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)