Open main menu

Difference between revisions of "Masks"

 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
  
 
==Larps with masks as a central part of their game design==
 
==Larps with masks as a central part of their game design==
*[[Persona]] (2005) - Danish convention larp that premiered at [[Fastaval 2005 ]], which used masks as [[diegetic]] tool in a utopian setting where the characters played archetypical members of society.
+
*[[Persona]] (2005) - Danish convention larp that premiered at [[Fastaval 2005]], which used masks as [[diegetic]] tool in a utopian setting where the characters played archetypical members of society.
 
*[[Sort sol]] (2012) - Blackbox game from [[Blackbox CPH]], which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)
 
*[[Sort sol]] (2012) - Blackbox game from [[Blackbox CPH]], which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)
  
[Category:Techniques]
+
[[Category:Techniques]]

Latest revision as of 00:15, 30 May 2014

Masks have traditionally been used in a number of different ritual and theatric forms. In larp, masks can be used as a simple but powerful part of a costume - or as an integral part of the game design.

Larps with masks as a central part of their game design

  • Persona (2005) - Danish convention larp that premiered at Fastaval 2005, which used masks as diegetic tool in a utopian setting where the characters played archetypical members of society.
  • Sort sol (2012) - Blackbox game from Blackbox CPH, which used non-diegetic masks to indicate players changing from human roles to the roles of animal gods in pairs (fox, rat, mouse, bear and pig)